Please test the 2.3 beta releases!
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- Trained
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Re: Please test the 2.3 beta releases!
Well, playing a bit with vtols, I noticed that when assigned to the strike tower, if the vtol uses a weapon with more than 1 shot (i.e. cannons, machine guns, etc) and there is no more targets in range and it still have some ammo, does not return to base, instead it lands wherever it was and waits for next target.
Problem: the vtol loses it's advantage and it's quite vulnerable.
Idea: fly in circles for a while and/or return to base.
Problem: the vtol loses it's advantage and it's quite vulnerable.
Idea: fly in circles for a while and/or return to base.
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Re: Please test the 2.3 beta releases!
First of all, your post is in the wrong place. Secondly, it is simpler to set them to "Patrol". And cheaper.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Re: Please test the 2.3 beta releases!
A few things that are a bit strange in the research tree still.
-Twin assault gun hardpoint available before having assault gun hardpoint.
-Heavy repair turret available without having researched repair turret.
-Vindicator SAM site available without having researched SAM site.
Seems weird to get heavy repair turrets without even having researched repair turret. I guess the others are possible, but a bit strange. Definately didn't pick up any artifacts this time!
-Twin assault gun hardpoint available before having assault gun hardpoint.
-Heavy repair turret available without having researched repair turret.
-Vindicator SAM site available without having researched SAM site.
Seems weird to get heavy repair turrets without even having researched repair turret. I guess the others are possible, but a bit strange. Definately didn't pick up any artifacts this time!
Full of ideas - Most are probably useless. Feel free to ignore them
Re: Please test the 2.3 beta releases!
Yes Its true. Tech tree is done that way so Heavy rep. turret comes straight from Advanced Engineering.
Twin Assault gun Hardpoint is quite logical: you resarch weapon, then its tower/hardpoint. You don't need lancer hardpoint for tank killer hardpoint.
Vindicator shouldn't be appear without Avenger though...
Twin Assault gun Hardpoint is quite logical: you resarch weapon, then its tower/hardpoint. You don't need lancer hardpoint for tank killer hardpoint.
Vindicator shouldn't be appear without Avenger though...
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Re: Please test the 2.3 beta releases!
Actually, is not in the wrong place, that issue is in beta.Assault Gunner wrote:First of all, your post is in the wrong place. Secondly, it is simpler to set them to "Patrol". And cheaper.
But if somebody says that it's happens too in 2.2.4, then it's not new and should be ignored.
- theArmourer
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Re: Please test the 2.3 beta releases!
No matter what is cheaper or better, it could be a problem. Ovbiously someone attaches their vtols to a strike tower, Whether it is a good idea is beside the point. Vtols should return to base after the last enemy is destroyed anyway.
~theArmourer
- Corporal Punishment
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Re: Please test the 2.3 beta releases!
With beta 8 or 9, commanders were able to target VTOLs. In beta 10, this has been removed again. But particularly with HPV now able to target VTOLs, this behavior would come in extremely handy. Is it planned to bring it back in the future? Like, else it is a major disadvantage to use commanders, clearly not what is desired.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Please test the 2.3 beta releases!
Commanders being able to target VTOLs has never been a good thing...Corporal Punishment wrote:With beta 8 or 9, commanders were able to target VTOLs. In beta 10, this has been removed again. But particularly with HPV now able to target VTOLs, this behavior would come in extremely handy. Is it planned to bring it back in the future? Like, else it is a major disadvantage to use commanders, clearly not what is desired.
You know, units assigned to a commander don't have to shoot at what a commander is targeting... HPV can still hit air when assigned to a commander. But commanders have never been designed for commanding AA clusters, they're meant for commanding ground units. Imagine how frustrating it is when you have a bunch of lancers assigned to a commander, and the commander goes off and targets an air unit!
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Re: Please test the 2.3 beta releases!
Hi,
I just installed 2.3 11a beta, and now when I run wz it dumps me back to the windows desktop. The game is still running but alt-tabbing back into the game results in me being dumped back to the desktop once again. No mater how many times I try to go back into the game it just takes me back to the desktop.
I rolled back to 2.3 beta 10 and it started working properly, and then to test re-installed beta 11a and it works now.
Just thought I'd share this.
Abby.
I just installed 2.3 11a beta, and now when I run wz it dumps me back to the windows desktop. The game is still running but alt-tabbing back into the game results in me being dumped back to the desktop once again. No mater how many times I try to go back into the game it just takes me back to the desktop.
I rolled back to 2.3 beta 10 and it started working properly, and then to test re-installed beta 11a and it works now.
Just thought I'd share this.
Abby.
- Corporal Punishment
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Re: Please test the 2.3 beta releases!
They may still be able to, but the f*****g don't! If a VTOL flies overhead, even AA assigned to commanders sit tight and wait to be butchered. Selecting a commander group and manually designating a VTOL as their target won't make them fight it, either. THAT is frustrating! Besides, lancer can't hit air anyway so they don't fire at it, right? I found the behavior of units assigned to commanders pretty neat in the previous betas. Never experienced trouble with non-AA-capable units trying to fight VTOLs.Zarel wrote:Commanders being able to target VTOLs has never been a good thing...Corporal Punishment wrote:With beta 8 or 9, commanders were able to target VTOLs. In beta 10, this has been removed again. But particularly with HPV now able to target VTOLs, this behavior would come in extremely handy. Is it planned to bring it back in the future? Like, else it is a major disadvantage to use commanders, clearly not what is desired.
You know, units assigned to a commander don't have to shoot at what a commander is targeting... HPV can still hit air when assigned to a commander. But commanders have never been designed for commanding AA clusters, they're meant for commanding ground units. Imagine how frustrating it is when you have a bunch of lancers assigned to a commander, and the commander goes off and targets an air unit!
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Please test the 2.3 beta releases!
Hmm, well, then, the game code should be changed.Corporal Punishment wrote:They may still be able to, but the f*****g don't! If a VTOL flies overhead, even AA assigned to commanders sit tight and wait to be butchered. Selecting a commander group and manually designating a VTOL as their target won't make them fight it, either. THAT is frustrating! Besides, lancer can't hit air anyway so they don't fire at it, right? I found the behavior of units assigned to commanders pretty neat in the previous betas. Never experienced trouble with non-AA-capable units trying to fight VTOLs.
Re: Please test the 2.3 beta releases!
As far as units attached to commanders firing on VTOLs, my experience has been kind of mixed. At 2.2.4, AA units attached to a commander would not fire on VTOLs except (and this was odd) when the AA unit was retreating for repair. This marked the last time I attached AA units to a commander. In 2.2.4 and 2.3 b9/10 (I think), I think my Machine gun/Assault gun units under a commander would fire on attacking VTOLs. However, in 2.3 b10 my laser units would not. I'm not always positive how consistent they were about it. My goal was primarily force protection - put some AA units into a commanders mix to protect somewhat against incoming VTOLs without having to either manage a separate group of AA units or just build AA structures all over the place (which is what I typically did, because I would usually end up having trucks available on away missions before I had the time to bring in AA units.) It's at best kind of odd/inconsistent. I am fine with the commander not being able to target VTOLs directly, but when that interferes with attached units firing, it's definitely kind of wacky.
Keith
Keith
Re: Please test the 2.3 beta releases!
The new releases are really cool! Good job team!
I'm still noticing a *lot* of desyncs though. Units appearing in odd places, dying because they where shot on someone else's machine, but not yours (even if you're the host), units seemingly building structures from across the map because they're already present on the builders end etc.
Hope those get squashed before the next big release!
I'm still noticing a *lot* of desyncs though. Units appearing in odd places, dying because they where shot on someone else's machine, but not yours (even if you're the host), units seemingly building structures from across the map because they're already present on the builders end etc.
Hope those get squashed before the next big release!
Re: Please test the 2.3 beta releases!
You call this a desync? I'd call this better sync... it's at least better than having the unit alive on one screen and dead on another...Rider wrote:I'm still noticing a *lot* of desyncs though. Units [...] dying because they where shot on someone else's machine, but not yours (even if you're the host)