Nice art - reminds me of scavs...
Nice art - reminds me of scavs...
Via Graffiti fb group:"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: Nice art - reminds me of scavs...
Wish there was a 'Like' button. I'm feeling that VW.
Great find!
Great find!
Re: Nice art - reminds me of scavs...
Another scav-like campervan, tracked....
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Nice art - reminds me of scavs...
.
What I like about these besides the scav cobbled together engineering, is the art on war machines. This has a very long RL history. It's some thing that came up in talks with XANAX when working on "War School" 4 years ago. There is untapped potential here when it comes to tribalizing scavs and allying with different tribes.
.
What I like about these besides the scav cobbled together engineering, is the art on war machines. This has a very long RL history. It's some thing that came up in talks with XANAX when working on "War School" 4 years ago. There is untapped potential here when it comes to tribalizing scavs and allying with different tribes.
.
Last edited by Rman Virgil on 02 Jun 2013, 00:18, edited 1 time in total.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Nice art - reminds me of scavs...
Yup, I also love the art on the vehicles.
Here's another scav-like thing I just found - a motorbike made from old tractor parts:
Here's another scav-like thing I just found - a motorbike made from old tractor parts:
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Nice art - reminds me of scavs...
That is totally hardcore scavs.aubergine wrote:Yup, I also love the art on the vehicles.
Here's another scav-like thing I just found - a motorbike made from old tractor parts:
Even though the game doesn't support the persistent wreakage of a battlefield.... I have imagined scavs grabbing and working with whatever was left - tank parts, borg parts, vtol parts and transport parts. As such, even scav mods have only scratched the surface of what scav units could be like.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Nice art - reminds me of scavs...
I wonder how you drive this: "Tractor" + "Motorbike" = "Mototrack"[Off topic]
If you mean "+" instead of "Like"Goth Zagog-Thou wrote:Wish there was a 'Like' button. I'm feeling that VW. !
Google +1 Button
[Off topic]
(AWarZoner),
Andrie
Re: Nice art - reminds me of scavs...
There was a discussion in scripting forum about creating wrecks, not sure if it ever got implemented though. With the more advanced JS API in wz3.2 it should be more feasible, but there's still a few missing pieces of the puzzle IIRC. Someday it might be feasible that JS API could enable certain bodies / weapons / etc. based on what wrecks are collected. There could be certain things that are researchable, but when collecting wrecks they could be repaired and used once. Eg. scav collects a viper tank wreck, repair it and can make a single viper tank (once production starts, the option to use that body is removed, until they collect another viper wreck).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Nice art - reminds me of scavs...
.
Vitality and creative opportunities for years to come. Tis why, while I'll play other games, I very rarely work in thier universe.
.
Vitality and creative opportunities for years to come. Tis why, while I'll play other games, I very rarely work in thier universe.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Nice art - reminds me of scavs...
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Nice art - reminds me of scavs...
.
Strange. Looks like a corrugated tin, make-shift, shed to protect the cab, engine and trax. But why not also the hydraulics of the arm and shovel which will suffer the effects of exposure to the elements, & inactivity, which judging from the weed growth, looks protracted.
.
Strange. Looks like a corrugated tin, make-shift, shed to protect the cab, engine and trax. But why not also the hydraulics of the arm and shovel which will suffer the effects of exposure to the elements, & inactivity, which judging from the weed growth, looks protracted.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.