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bendib wrote:........for this movement to be effective.
(I'll proceed as if this ecology is robust enough to hear a gadfly PoV and not degenerate into logical fallacies like Ad Hominems, general hysteria, or total lame-a$$ fiat dismissal.)
I empathize but even if you got 20,000 (or twice that number) to join the cause, I suspect nothing would change to elevate the fun of engaging to even the minimal past level.. There are, I believe, distinct reasons for that but I will only articulate a couple here tangenitally, for obvious reasons.
(Let me continue with part two of the conclusion and then succinctly work back to its foundation.)
The point, ultimately, is a viable alternative beyond just an alternate code base, or play version. That is, fleshed out with a different culture, a culture where among other dynamics, fun is part of the core evolution equation, as is individuality, as is unfabricated historical continuity, and all the foregoing respected and fostered, in word and deed, as they were valued for more than half the game's history, starting 1998. Admittidly, not a trivial undertaking when faced with an entrenched monopolistic oligarchy.
Let's look at just one telling example - the game's dl statistics. Impressive. But those numbers have not translated into breakthrough, excited, gang-buster, participation numbers here. Not even a scintilla indicator of that. Why is that ? Part of the answer is in this topic. Another is in the tenor of the "power" discussions of several months back - and other dynamics I'll not get into here. They all dovetail into an evident pattern.
So in regards to any of these mitigating conditions, it is extremely unlikely anyone can precipitate much more than a rare, fleeting, iota of fun in the realm of social dynamics when the ecology is otherwise rooted in depersonalization, among other aberrant notions.
Elephants can only use their ears to fly in toons otherwise it's strictly temperature regulation and swatting pesky gnats. A tone deaf person's options for mastery are vast but carrying a tune ain't one 'em.
The
Peter Principle laid out the nub of it decades ago. (Formulated by Dr. Laurence J. Peter and Raymond Hull in 1969.)
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