Warzone2100 AI Tournament (WZAIT)

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Re: Warzone2100 AI Tournament

Postby Prot » 17 Dec 2017, 18:10

NoQ wrote:Yep, that's right, they are the same. The pre-rewrite NullBot is here: https://downloads.sourceforge.net/proje ... ot-2-12.wz (hope it works).

Nice, it's worked. I run 2-12 in next round, there about 500 games left, about ~6 hours..
2-12 is older than 3.04 ?
2-12 looks like for 3.1.5 mainly.
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Re: Warzone2100 AI Tournament

Postby Cyp » 18 Dec 2017, 07:49

Prot wrote:
Cyp wrote:It might help a bit to change this line to something smaller than ⅖:
Code: Select all
src/loop.cpp:   const Rational renderFraction(2, 5);  // Minimum fraction of time spent rendering.


I placed these four bots on the map and launched autogame with const Rational renderFraction(2, 1);

Sorry, I meant the other smaller, as in changing renderFraction(2, 5) = ⅖ = 40% to renderFraction(1, 5) = ⅕ = 20% or renderFraction(2, 101) = ²⁄₁₀₁ = 1.980198%.
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 20 Dec 2017, 08:10

Add full statistics grid BOT by BOT on all maps.
http://wz2100.euphobos.ru/wzait/?fullstat=true

Also you can download full database of all games:
http://wz2100.euphobos.ru/wzait/stats/games.sqlite3
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 27 Dec 2017, 18:48

Added flexible search games regarding AI, maps and the result of the battle.
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 09 Feb 2018, 06:54

How it works.
It's dirty code, but i want to explain how to automatic run many games, and this code runs now on my server:
Just add some comments:
Code: Select all
#!/bin/bash

export LANG=en_US.UTF-8
export DISPLAY=:0

# An additional loop that runs everything in infinity.
while true; do
   #to do safe exit from infinity loop, when all games is played
   if [[ "`cat command`" != "run" ]]; then echo Stop; exit; fi

   #If there was a failure, clear everything and prepare for a new start games.
   rm -rf ./games
   mkdir games

   #If at all in the first time are launching this script
   touch games.sqlite3

   #From php script get a plan of all games, who with whom on what maps and how many times to play.
   #We get a lot of json files that are ready for CLI params --autogame ----skirmish=some.json
   #Numbered them, and put in order.
   g=0
   while read line; do
      echo $line > games/$(printf "%04d" $g)_game.json
      ((g++))
   done < <(./init.php)

   #The main cycle, here is the start of the game with one of the prepared skirmish.json files, then goes parsing the game php script
   for i in `ls -1 games`; do
      mv games/${i} wzait.json
      ls -1 games/ | wc -l > stats/games
      date +%s > wzait.game
      jq '.challenge.map+"|"+(.challenge.bases|tostring)+"|"+(.challenge.powerLevel|tostring)+"|"+.challenge.scavengers+"|"+.player_1.name+"|"+.player_2.name' wzait.json >> wzait.game
      cp wzait.game stats/game
      mv stats/* www/stats/
      warzone2100 --skirmish=wzait.json --autogame 2>> wzait.game
      ./parser.php
      ./stats.php > stats/stats
      rm wzait.game
      rm wzait.json
   done

   #After playing all the games, prepare statistics for the site
   cp -f games.sqlite3 www/db/
   ./fullstat.php > stats/fullstat
   mv stats/* www/stats/
   rm www/stats/game
   sleep 60
done

My www server run on odroid-u3 device, this is little arm-cpu based device which is difficult to handle large sql queries, so I decided to prepare statistics on the side of a powerful server that runs warzone
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 22 Jun 2018, 10:28

Notice that a Semperfi JS from 20171216 plays better than from 20180321.
btw, who author of this AI, or who support him now ?
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Berserk Cyborg » 22 Jun 2018, 21:34

Prot wrote:btw, who author of this AI, or who support him now ?

Semperfi-js was authored by Per, if I am not mistaken. Then shortly after 3.2.3 was released I started messing with it. I don't really plan on working on it much longer, if at all, after my next set of changes. Still, it could be better. I want to finish my rewrite of Cobra and start on the conversion of Nexus to JavaScript someday.

It is more or less a template AI for new would-be scripters to experiment with and maybe even create their own bot from (like I did). So it is kept really simple.

This is what I have it as so far.
semperfi.wz
(16.67 KiB) Downloaded 4 times

Spoiler:
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Re: Warzone2100 AI Tournament (WZAIT)

Postby WZ2100ModsFAn » 22 Jun 2018, 21:47

Berserk Cyborg wrote:
Prot wrote:btw, who author of this AI, or who support him now ?

Semperfi-js was authored by Per, if I am not mistaken. Then shortly after 3.2.3 was released I started messing with it. I don't really plan on working on it much longer, if at all, after my next set of changes. Still, it could be better. I want to finish my rewrite of Cobra and start on the conversion of Nexus to JavaScript someday.

It is more or less a template AI for new would-be scripters to experiment with and maybe even create their own bot from (like I did). So it is kept really simple.

This is what I have it as so far.
download/file.php?id=17546
Spoiler:


The semperfi conversion is great! :)

i downloaded the file

Can anyone ask DylanDog if it's possible to convert DyDo AI?

can't now that dylandog has been inactive for at least 7 years
recovering from a mistake i made! :oops: :(

right here's my github page

http://github.com/WZ2100ModsFan

i use 7zip and make the mods
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » Yesterday, 21:37

Berserk Cyborg wrote:This is what I have it as so far.
semperfi.wz

Spoiler:


I think now is not supported in 3.2.3, because of this:
Code: Select all
info    |11:32:05: [callFunction:198] Uncaught exception calling function "buildFundamentals" at line 404: ReferenceError: Can't find variable: getMultiTechLevel


Hi is not playing
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Berserk Cyborg » Yesterday, 21:57

A quick hack to figure out if on we are on T2/T3, without getMultiTechLevel(), would be to check if hover propulsion is available, and that works good enough for the early build of a power generator.

It builds 2 factories and then a power generator in the above case. Which is about the best I could figure out without sacrificing oil capturing on such settings.

semperfi.wz
3.2.3 compatible
(16.66 KiB) Not downloaded yet
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