Warzone2100 AI Tournament (WZAIT)

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Re: Warzone2100 AI Tournament

Postby Prot » 17 Dec 2017, 18:10

NoQ wrote:Yep, that's right, they are the same. The pre-rewrite NullBot is here: https://downloads.sourceforge.net/proje ... ot-2-12.wz (hope it works).

Nice, it's worked. I run 2-12 in next round, there about 500 games left, about ~6 hours..
2-12 is older than 3.04 ?
2-12 looks like for 3.1.5 mainly.
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Re: Warzone2100 AI Tournament

Postby Cyp » 18 Dec 2017, 07:49

Prot wrote:
Cyp wrote:It might help a bit to change this line to something smaller than ⅖:
Code: Select all
src/loop.cpp:   const Rational renderFraction(2, 5);  // Minimum fraction of time spent rendering.


I placed these four bots on the map and launched autogame with const Rational renderFraction(2, 1);

Sorry, I meant the other smaller, as in changing renderFraction(2, 5) = ⅖ = 40% to renderFraction(1, 5) = ⅕ = 20% or renderFraction(2, 101) = ²⁄₁₀₁ = 1.980198%.
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 20 Dec 2017, 08:10

Add full statistics grid BOT by BOT on all maps.
http://wz2100.euphobos.ru/wzait/?fullstat=true

Also you can download full database of all games:
http://wz2100.euphobos.ru/wzait/stats/games.sqlite3
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Re: Warzone2100 AI Tournament (WZAIT)

Postby Prot » 27 Dec 2017, 18:48

Added flexible search games regarding AI, maps and the result of the battle.
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