Zarel wrote:You did the backtrace when Warzone was frozen (cuando Warzone está frizado), right?
Zarel wrote:Can you give a screenshot of your problems with cliffBeta?
topo1948 wrote:Something similar whith Sk-Pass-Assault
I'm using version 2.2.1.
Just in case, this accept me use new maps.
Per wrote:I fixed the cliffBeta problem two days ago or so. Will appear in forthcoming 2.2.4 release. It only happens on certain maps.
It's Buggy's sound patch: http://developer.wz2100.net/ticket/770
That's what broke Warzone for you. Let's see if it can be fixed.
Also possibly see this list of the changes between 2.2.1 and 2.2.2:
http://developer.wz2100.net/log/branche ... &limit=100
The freeze was in sound code, which makes me suspect Buggy's sound patch.
Buginator wrote: How do you figure this? Did you bother to look at the sound patch? I really doubt that checking to see if a sample is in range will result in this.
I think that is a red herring.
He should edit the config file and turn music off.
- Code: Select all
You should also give him a non-debug build of 2.2.3 so he can try.
topo1948, what version of vorbis do you have?
Zarel wrote:o_O It was a change in 2.2.1 -> 2.2.2 that caused the problem. The freeze is in sound code.
What other evidence are you looking for?
Disabling sound is a workaround, not a solution.
#6 0x0015bde8 in sound_DecodeOggVorbis ()
#7 0x000386f8 in sound_PlayStreamWithBuf ()
#8 0x000374cc in cdAudio_OpenTrack ()
#9 0x000376f8 in cdAudio_TrackFinished ()
Zarel wrote:Music isn't sound? o_O I think I understand what you're trying to say, but I'm not sure. We have a different engine for music than for other sounds?