Zarel wrote:Yeah, that's what I meant when I said "slight convexity". I shouldn't have to memorize where all the small dips/rises are, just to play the game. This is a real-time strategy game, not a "find the hidden obstacles" game.
you mean observing the terraign & taking advantage of it isnt stratagy?
sorry to tell you (well, not really
), but dealing with uneven terrain is a central part of strategy
Zarel wrote:I have no problem with terrain obstruction, but obstructing terrain should be visible.
hold "Z" then hold in "CTRL" at the same time, then release "Z" then release "CTRL"
go replicate it to see what i mean & make tapping Z toggle it, rather then having to hold "Z" for the effect.
that will make obstructing terrain quite easy to see.
its the first key combo i hit when i start a level.
Zarel wrote:It does (it raycasts). It's just really inaccurate about it.
i remember reading that now.
but does that specifically mean it targets only the bit it can see?
when i was playing, one of my tanks was shooting a tower, it had LOS on the top of the tower (i moved the camera to check), but was aiming dead center, thus firing through the cliff face the tower was above a fer tiles back.
Zarel wrote:This uses the same hit system as 2.1.3... This is the hit system that's supposedly realistic; it's just kind of buggy, s'all
then which version was it where it was working?
i do remember feeling rather impressed when i saw the projectiles actually hitting the ground they where hitting.