BUG, v.2.2.1, Game Crashes

Warzone 2.2.x series. (Unsupported--read only !)
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LiKeLighT
Greenhorn
Posts: 6
Joined: 23 Jun 2009, 16:35
Location: Germany
Contact:

BUG, v.2.2.1, Game Crashes

Post by LiKeLighT » 30 Jun 2009, 16:52

Game Version: 2.2.1
OS: Windows XP Home SP2

Game crashes,
here the log:
-------------------

Error occured on Wednesday, June 17, 2009 at 17:01:41.

Program: C:\Spiele\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Spiele\Warzone 2100\warzone2100.exe"
Version: Version 2.2.0
Distributor: UNKNOWN
Compiled on: May 31 2009 16:51:10
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Wed Jun 17 16:26:11 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1


C:\Spiele\Warzone 2100\warzone2100.exe caused an Access Violation at location 004931c3 in module C:\Spiele\Warzone 2100\warzone2100.exe Reading from location 09322ff8.

Log message: error |04:42:35: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |04:42:35: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967222
Log message: error |04:42:39: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |04:42:39: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967228
Log message: error |04:42:39: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |04:42:39: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967228
Log message: error |04:42:40: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |04:42:40: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967228
Log message: error |04:51:20: [turnOffMultiMsg] multiple calls to turn off
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 4 times (total 8 repeats)
Log message: last message repeated 8 times (total 16 repeats)
Log message: last message repeated 16 times (total 32 repeats)
Log message: last message repeated 32 times (total 64 repeats)
Log message: last message repeated 64 times (total 128 repeats)

Registers:
eax=09322ff8 ebx=05266900 ecx=040801d7 edx=09322ff8 esi=00003580 edi=00000101
eip=004931c3 esp=0022f960 ebp=0022f9a8 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210297

Call stack:
004931C3 C:\Spiele\Warzone 2100\warzone2100.exe:004931C3 world_coord /home/admins/wz2.2/2.2.0/src/map.h:225
0049431A C:\Spiele\Warzone 2100\warzone2100.exe:0049431A moveUpdateDroid /home/admins/wz2.2/2.2.0/src/move.c:3066
00439080 C:\Spiele\Warzone 2100\warzone2100.exe:00439080 droidUpdate /home/admins/wz2.2/2.2.0/src/droid.c:847
0047F8A6 C:\Spiele\Warzone 2100\warzone2100.exe:0047F8A6 gameLoop /home/admins/wz2.2/2.2.0/src/loop.c:299
00481C4C C:\Spiele\Warzone 2100\warzone2100.exe:00481C4C runGameLoop /home/admins/wz2.2/2.2.0/src/main.c:649
0058491A C:\Spiele\Warzone 2100\warzone2100.exe:0058491A
00584B02 C:\Spiele\Warzone 2100\warzone2100.exe:00584B02
005845B9 C:\Spiele\Warzone 2100\warzone2100.exe:005845B9
004010A7 C:\Spiele\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 C:\Spiele\Warzone 2100\warzone2100.exe:00401123-------------------

Error occured on Monday, June 29, 2009 at 16:02:36.

Program: C:\Spiele\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Spiele\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Mon Jun 29 15:15:49 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[03:15:50]OpenGL Vendor : ATI Technologies Inc.
[03:15:50]OpenGL Renderer : ATI Radeon HD 3800 Series
[03:15:50]OpenGL Version : 2.1.8673
[03:15:50]OpenAL Vendor: Creative Labs Inc.
[03:15:50]OpenAL Version: 1.1
[03:15:50]OpenAL Renderer: Software
[03:15:50]Using language: Deutsch
[03:20:39]Current Level/map is Sk-squared-T3


C:\Spiele\Warzone 2100\warzone2100.exe caused an Access Violation at location 0045cd17 in module C:\Spiele\Warzone 2100\warzone2100.exe Reading from location 2c006f9e.

Log message: error |03:40:08: [turnOffMultiMsg] multiple calls to turn off
Log message: error |03:40:08: [recvDroidInfo] Packet from 4 refers to non-existent droid 166196, [Human : p4]
Log message: error |03:40:10: [turnOffMultiMsg] multiple calls to turn off
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 2 times (total 6 repeats)
Log message: error |04:02:36: [intGetObject] Invalid button ID 3017
Log message: error |04:02:36: [intGetObject] Assert in Warzone: hci.c:5254 ((SDWORD)id - 3002 >= 0 && (SDWORD)id - 3002 < numObjects), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [formAddWidget] formAddWidget: Major tab does not exist
Log message: error |04:02:36: [formAddWidget] Assert in Warzone: form.c:449 (0), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [widgSetColour] widgSetColour: couldn't find form from id
Log message: error |04:02:36: [widgSetColour] Assert in Warzone: form.c:706 (0), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [widgSetColour] widgSetColour: couldn't find form from id
Log message: error |04:02:36: [widgSetColour] Assert in Warzone: form.c:706 (0), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [widgAddLabel] widgAddLabel: Could not find parent form from formID
Log message: error |04:02:36: [widgAddLabel] Assert in Warzone: widget.c:341 (0), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [widgAddBarGraph] widgAddBarGraph: Could not find parent form from formID
Log message: error |04:02:36: [widgAddBarGraph] Assert in Warzone: widget.c:473 (0), last script event: '14 (CALL_STRUCTBUILT)'
Log message: error |04:02:36: [intGetObject] Invalid button ID 3017
Log message: error |04:02:36: [intGetObject] Assert in Warzone: hci.c:5254 ((SDWORD)id - 3002 >= 0 && (SDWORD)id - 3002 < numObjects), last script event: '14 (CALL_STRUCTBUILT)'

Registers:
eax=2c006f6c ebx=0000001f ecx=77c12121 edx=77c31b90 esi=09617830 edi=0022f97c
eip=0045cd17 esp=0022f470 ebp=0022f988 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210206

Call stack:
0045CD17 C:\Spiele\Warzone 2100\warzone2100.exe:0045CD17B: bad string table size 90193824
00436883 C:\Spiele\Warzone 2100\warzone2100.exe:00436883
00404CC2 C:\Spiele\Warzone 2100\warzone2100.exe:00404CC2
00438FB8 C:\Spiele\Warzone 2100\warzone2100.exe:00438FB8
0047F866 C:\Spiele\Warzone 2100\warzone2100.exe:0047F866
00481C8C C:\Spiele\Warzone 2100\warzone2100.exe:00481C8C
005805AA C:\Spiele\Warzone 2100\warzone2100.exe:005805AA
00580792 C:\Spiele\Warzone 2100\warzone2100.exe:00580792
00580249 C:\Spiele\Warzone 2100\warzone2100.exe:00580249
004010A7 C:\Spiele\Warzone 2100\warzone2100.exe:004010A7
00401123 C:\Spiele\Warzone 2100\warzone2100.exe:00401123
7C816FE7 D:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle


-------------------

Error occured on Tuesday, June 30, 2009 at 16:44:26.

Program: C:\Spiele\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Spiele\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Tue Jun 30 16:07:41 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[04:07:41]OpenGL Vendor : ATI Technologies Inc.
[04:07:41]OpenGL Renderer : ATI Radeon HD 3800 Series
[04:07:41]OpenGL Version : 2.1.8673
[04:07:41]OpenAL Vendor: Creative Labs Inc.
[04:07:41]OpenAL Version: 1.1
[04:07:41]OpenAL Renderer: Software
[04:07:41]Using language: Deutsch
[04:12:14]Current Level/map is Sk-squared-T3


C:\Spiele\Warzone 2100\warzone2100.exe caused an Access Violation at location 0045cd17 in module C:\Spiele\Warzone 2100\warzone2100.exe Reading from location 2c006f9e.

Log message: error |04:43:31: [recvDroidInfo] Packet from 1 refers to non-existent droid 167633, [Human : p1]
Log message: error |04:43:31: [recvDroidInfo] Packet from 1 refers to non-existent droid 166665, [Human : p1]
Log message: error |04:43:33: [turnOffMultiMsg] multiple calls to turn off
Log message: error |04:43:43: [recvDroidInfo] Packet from 1 refers to non-existent droid 167105, [Human : p1]
Log message: error |04:44:26: [intGetObject] Invalid button ID 3017
Log message: error |04:44:26: [intGetObject] Assert in Warzone: hci.c:5254 ((SDWORD)id - 3002 >= 0 && (SDWORD)id - 3002 < numObjects), last script event: 'N/A'
Log message: error |04:44:26: [intGetObject] Invalid button ID 3017
Log message: error |04:44:26: [intGetObject] Assert in Warzone: hci.c:5254 ((SDWORD)id - 3002 >= 0 && (SDWORD)id - 3002 < numObjects), last script event: 'N/A'
Log message: error |04:44:26: [formAddWidget] formAddWidget: Major tab does not exist
Log message: error |04:44:26: [formAddWidget] Assert in Warzone: form.c:449 (0), last script event: 'N/A'
Log message: error |04:44:26: [widgSetColour] widgSetColour: couldn't find form from id
Log message: error |04:44:26: [widgSetColour] Assert in Warzone: form.c:706 (0), last script event: 'N/A'
Log message: error |04:44:26: [widgSetColour] widgSetColour: couldn't find form from id
Log message: error |04:44:26: [widgSetColour] Assert in Warzone: form.c:706 (0), last script event: 'N/A'
Log message: error |04:44:26: [widgAddLabel] widgAddLabel: Could not find parent form from formID
Log message: error |04:44:26: [widgAddLabel] Assert in Warzone: widget.c:341 (0), last script event: 'N/A'
Log message: error |04:44:26: [widgAddBarGraph] widgAddBarGraph: Could not find parent form from formID
Log message: error |04:44:26: [widgAddBarGraph] Assert in Warzone: widget.c:473 (0), last script event: 'N/A'
Log message: error |04:44:26: [intGetObject] Invalid button ID 3017
Log message: error |04:44:26: [intGetObject] Assert in Warzone: hci.c:5254 ((SDWORD)id - 3002 >= 0 && (SDWORD)id - 3002 < numObjects), last script event: 'N/A'

Registers:
eax=2c006f6c ebx=00000364 ecx=77c12121 edx=77c31b90 esi=0112fe14 edi=0022f9ac
eip=0045cd17 esp=0022f4a0 ebp=0022f9b8 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210206

Call stack:
0045CD17 C:\Spiele\Warzone 2100\warzone2100.exe:0045CD17B: bad string table size 162465112
00406FAA C:\Spiele\Warzone 2100\warzone2100.exe:00406FAA
00438FB8 C:\Spiele\Warzone 2100\warzone2100.exe:00438FB8
0047F866 C:\Spiele\Warzone 2100\warzone2100.exe:0047F866
00481C8C C:\Spiele\Warzone 2100\warzone2100.exe:00481C8C
005805AA C:\Spiele\Warzone 2100\warzone2100.exe:005805AA
00580792 C:\Spiele\Warzone 2100\warzone2100.exe:00580792
00580249 C:\Spiele\Warzone 2100\warzone2100.exe:00580249
004010A7 C:\Spiele\Warzone 2100\warzone2100.exe:004010A7
00401123 C:\Spiele\Warzone 2100\warzone2100.exe:00401123
7C816FE7 D:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle


LiKeLighT
Greenhorn
Posts: 6
Joined: 23 Jun 2009, 16:35
Location: Germany
Contact:

Re: BUG, v.2.2.1, Game Crashes

Post by LiKeLighT » 08 Jul 2009, 16:56

a new Crash

Windows XP Pro 64bit

Game crashes by start playing
-------------------

Error occured on Wednesday, July 8, 2009 at 16:50:26.

Program: D:\Games\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "D:\Games\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Wed Jul 08 16:35:00 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[04:35:00]OpenGL Vendor : ATI Technologies Inc.
[04:35:00]OpenGL Renderer : ATI Radeon HD 4800 Series
[04:35:00]OpenGL Version : 2.1.8673
[04:35:00]OpenAL Vendor: Creative Labs Inc.
[04:35:00]OpenAL Version: 1.1
[04:35:00]OpenAL Renderer: Software
[04:35:00]Using language: Systemsprache
[04:38:29]Current Level/map is Sk-squared-T2


D:\Games\Warzone 2100\warzone2100.exe caused an Access Violation at location 005b4ac5 in module D:\Games\Warzone 2100\warzone2100.exe Reading from location 07001010.

Log message: error |04:37:49: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:37:49: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:37:49: [loadMapPreview] loadMapPreview: Failed to load terrain types file
Log message: error |04:37:52: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:37:52: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:37:52: [loadMapPreview] loadMapPreview: Failed to load terrain types file
Log message: error |04:38:10: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:38:10: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:38:10: [loadMapPreview] loadMapPreview: Failed to load terrain types file
Log message: error |04:38:11: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:38:11: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:38:11: [loadMapPreview] loadMapPreview: Failed to load terrain types file
Log message: error |04:38:15: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:38:15: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:38:15: [loadMapPreview] loadMapPreview: Failed to load terrain types file
Log message: error |04:41:50: [intRunWidgets] PlayerHasLost Or Won
Log message: error |04:45:15: [NETfindGame] Cannot connect to "88.217.57.161:2100": Couldn't connect to remote host
Log message: error |04:47:55: [openLoadFile] file multiplay/maps/8c-squared/ttypes.ttp could not be opened: File not found
Log message: error |04:47:55: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: '<none>'
Log message: error |04:47:55: [loadMapPreview] loadMapPreview: Failed to load terrain types file

Registers:
eax=00000001 ebx=03f50ec8 ecx=03f42290 edx=07000ff8 esi=03f7eef0 edi=03f42070
eip=005b4ac5 esp=01dcf690 ebp=01dcf698 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202

Call stack:
005B4AC5 D:\Games\Warzone 2100\warzone2100.exe:005B4AC5 SDLNet_TCP_Open
005B4B89 D:\Games\Warzone 2100\warzone2100.exe:005B4B89 SDLNet_TCP_Open
00480590 D:\Games\Warzone 2100\warzone2100.exe:00480590 removeSubdirs /home/admins/wz2.2/2.2.1/src/main.c:181
00465EC5 D:\Games\Warzone 2100\warzone2100.exe:00465EC5 rebuildSearchPath /home/admins/wz2.2/2.2.1/src/init.c:258
00465D27 D:\Games\Warzone 2100\warzone2100.exe:00465D27 rebuildSearchPath /home/admins/wz2.2/2.2.1/src/init.c:240
00479760 D:\Games\Warzone 2100\warzone2100.exe:00479760 levLoadData /home/admins/wz2.2/2.2.1/src/levels.c:683
004802AE D:\Games\Warzone 2100\warzone2100.exe:004802AE startGameLoop /home/admins/wz2.2/2.2.1/src/main.c:550
00481EC3 D:\Games\Warzone 2100\warzone2100.exe:00481EC3 runTitleLoop /home/admins/wz2.2/2.2.1/src/main.c:717
005805AA D:\Games\Warzone 2100\warzone2100.exe:005805AA
00580792 D:\Games\Warzone 2100\warzone2100.exe:00580792
00580249 D:\Games\Warzone 2100\warzone2100.exe:00580249
004010A7 D:\Games\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 D:\Games\Warzone 2100\warzone2100.exe:00401123

muffen
New user
Posts: 3
Joined: 18 May 2009, 22:35

Re: BUG, v.2.2.1, Game Crashes

Post by muffen » 09 Jul 2009, 20:06

I got this error today
:| :| :| :rolleyes: :-S
Error occured on Wednesday, July 8, 2009 at 20:39:28.

Program: D:\program files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "D:\program files\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Wed Jul 08 17:56:15 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[05:56:16]OpenGL Vendor : ATI Technologies Inc.
[05:56:16]OpenGL Renderer : RADEON 9600 x86/SSE2
[05:56:16]OpenGL Version : 2.0.5646 Win2000 Release
[05:56:17]OpenAL Vendor: Creative Labs Inc.
[05:56:17]OpenAL Version: 1.1
[05:56:17]OpenAL Renderer: Software
[05:56:17]Using language: English
[05:57:58]Current Level/map is Sk-SandCastles-T1


D:\program files\Warzone 2100\warzone2100.exe caused an Access Violation at location 004933d3 in module D:\program files\Warzone 2100\warzone2100.exe Reading from location 19c61ff8.

Log message: error |08:20:28: [interpRunScript] Assert in Warzone: interpreter.c:946 (!"error while executing a script"), last script event: 'N/A'
Log message: error |08:20:28: [eventFireTrigger] eventFireTrigger: event N/A: code failed
Log message: error |08:20:28: [eventFireTrigger] Assert in Warzone: event.c:1128 (0), last script event: 'N/A'
Log message: error |08:20:28: [stackReset] stackReset: stack is not empty
Log message: error |08:20:28: [stackReset] Assert in Warzone: stack.c:1048 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
Log message: error |08:31:27: [interpRunScript] interpRunScript: max instruction count exceeded - infinite loop ?
Log message: error |08:31:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=49)
Log message: error |08:31:27: [interpRunScript] Original event ID: 110 (of 117)
Log message: error |08:31:27: [interpRunScript] Current event ID: 49 (of 117)
Log message: error |08:31:27: [interpRunScript] Call depth : 2
Log message: error |08:31:27: [scrOutputCallTrace] *** Script call trace: ***
Log message: error |08:31:27: [scrOutputCallTrace] 2: N/A (current event)
Log message: error |08:31:27: [scrOutputCallTrace] 1: N/A (return address: 0D2DC408)
Log message: error |08:31:27: [scrOutputCallTrace] 0: N/A (return address: 0D2E7B20)
Log message: error |08:31:27: [interpRunScript] interpRunScript: error while executing a script
Log message: error |08:31:27: [interpRunScript] Assert in Warzone: interpreter.c:946 (!"error while executing a script"), last script event: 'N/A'
Log message: error |08:31:27: [eventFireTrigger] eventFireTrigger: event N/A: code failed
Log message: error |08:31:27: [eventFireTrigger] Assert in Warzone: event.c:1128 (0), last script event: 'N/A'
Log message: error |08:31:27: [stackReset] stackReset: stack is not empty
Log message: error |08:31:27: [stackReset] Assert in Warzone: stack.c:1048 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'

Registers:
eax=19c61ff8 ebx=19a4a1e0 ecx=00080104 edx=19c61ff8 esi=00000800 edi=00000101
eip=004933d3 esp=0022f960 ebp=0022f9a8 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00010297

Call stack:
004933D3 D:\program files\Warzone 2100\warzone2100.exe:004933D3 world_coord /home/admins/wz2.2/2.2.1/src/map.h:225
0049446A D:\program files\Warzone 2100\warzone2100.exe:0049446A moveUpdateDroid /home/admins/wz2.2/2.2.1/src/move.c:3078
00438FC0 D:\program files\Warzone 2100\warzone2100.exe:00438FC0 droidUpdate /home/admins/wz2.2/2.2.1/src/droid.c:847
0047F866 D:\program files\Warzone 2100\warzone2100.exe:0047F866 gameLoop /home/admins/wz2.2/2.2.1/src/loop.c:299
00481C8C D:\program files\Warzone 2100\warzone2100.exe:00481C8C runGameLoop /home/admins/wz2.2/2.2.1/src/main.c:649
005805AA D:\program files\Warzone 2100\warzone2100.exe:005805AA
00580792 D:\program files\Warzone 2100\warzone2100.exe:00580792
00580249 D:\program files\Warzone 2100\warzone2100.exe:00580249
004010A7 D:\program files\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 D:\program files\Warzone 2100\warzone2100.exe:00401123-------------------

Error occured on Thursday, July 9, 2009 at 14:39:31.

Program: D:\program files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "D:\program files\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Thu Jul 09 14:26:09 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[02:26:11]OpenGL Vendor : ATI Technologies Inc.
[02:26:11]OpenGL Renderer : RADEON 9600 x86/SSE2
[02:26:11]OpenGL Version : 2.0.5646 Win2000 Release
[02:26:11]OpenAL Vendor: Creative Labs Inc.
[02:26:11]OpenAL Version: 1.1
[02:26:11]OpenAL Renderer: Software
[02:26:12]Using language: English
[02:26:55]Current Level/map is Sk-Concrete


D:\program files\Warzone 2100\warzone2100.exe caused an Access Violation at location 004933d3 in module D:\program files\Warzone 2100\warzone2100.exe Reading from location 196c6ff8.

Log message: error |02:27:23: [buildStructure] attempting to build too closely to map-edge, x coord (64) too near edge (req. distance is 3)
Log message: error |02:27:23: [buildStructure] attempting to build too closely to map-edge, x coord (192) too near edge (req. distance is 3)
Log message: error |02:27:23: [buildStructure] attempting to build too closely to map-edge, x coord (320) too near edge (req. distance is 3)
Log message: error |02:36:59: [buildStructure] attempting to build too closely to map-edge, x coord (64) too near edge (req. distance is 3)
Log message: error |02:37:04: [buildStructure] attempting to build too closely to map-edge, x coord (192) too near edge (req. distance is 3)
Log message: error |02:37:04: [buildStructure] attempting to build too closely to map-edge, x coord (320) too near edge (req. distance is 3)
Log message: error |02:38:34: [buildStructure] attempting to build too closely to map-edge, x coord (64) too near edge (req. distance is 3)
Log message: error |02:38:34: [buildStructure] attempting to build too closely to map-edge, x coord (192) too near edge (req. distance is 3)
Log message: error |02:38:34: [buildStructure] attempting to build too closely to map-edge, x coord (320) too near edge (req. distance is 3)

Registers:
eax=196c6ff8 ebx=0d308a38 ecx=00080104 edx=196c6ff8 esi=00002480 edi=00000101
eip=004933d3 esp=0022f960 ebp=0022f9a8 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00010297

Call stack:
004933D3 D:\program files\Warzone 2100\warzone2100.exe:004933D3 world_coord /home/admins/wz2.2/2.2.1/src/map.h:225
0049446A D:\program files\Warzone 2100\warzone2100.exe:0049446A moveUpdateDroid /home/admins/wz2.2/2.2.1/src/move.c:3078
00438FC0 D:\program files\Warzone 2100\warzone2100.exe:00438FC0 droidUpdate /home/admins/wz2.2/2.2.1/src/droid.c:847
0047F866 D:\program files\Warzone 2100\warzone2100.exe:0047F866 gameLoop /home/admins/wz2.2/2.2.1/src/loop.c:299
00481C8C D:\program files\Warzone 2100\warzone2100.exe:00481C8C runGameLoop /home/admins/wz2.2/2.2.1/src/main.c:649
005805AA D:\program files\Warzone 2100\warzone2100.exe:005805AA
00580792 D:\program files\Warzone 2100\warzone2100.exe:00580792
00580249 D:\program files\Warzone 2100\warzone2100.exe:00580249
004010A7 D:\program files\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 D:\program files\Warzone 2100\warzone2100.exe:00401123

Locked