dant3 5tra5t wrote:do you got a program that would allow me to do the pie art
It may take me a while but ill eventually figure some stuff out.
WZ's very own GFX warhorse, "Pie Slicer DX", which you can get here: http://www.angelfire.com/falcon/stratadrake/utils/
There isn't a GFX modder who hasn't used it and there are many posting refs though-out the forums on matters related to it you can pull up in a BB search - and there are all the tutorials at Lav_Coyote's "WZ Document Project".
As far as "figuring-out"......
One thing I'm not sure is covered adequately is that "Pie Slicer DX" uses the WZ texture pages in .bmp format (& the original ..pcx .pie ref spec) while the game binary has been updated to use .png texture pages. Which means you have to make a simple modification to any .pie file generated by "Pie Slicer DX" to refer to the.png pages instead of .bmp (and .pcx spec ref) pages which takes just a sec by opening the .pie in a text editor like Word Pad and changing it like so.Pie Slicer DX .PIE spec
= TEXTURE 0 page-10-laboratories.pcx
256 256Pie spec used by current game binary
= TEXTURE 0 page-10-laboratories.png
The actual texture pages used by Pie Slicer DX are .bmp
So, for example, if there is a new texture .png page in the game base wz.you wanna work with in "Pie Slicer DX" then you make a copy of the .png
page, convert that to a .bmp and put the .bmp page in your Pie Slicer DX directory
. After you finish with your generated .pie model you do as above to make the spec compatible with the game binary - that is open it in Word Pad and change the specref as per .pcx > .png explained above.
Other than that the extant Pie Slicer DX tutorials are pretty darn good in covering all you need to know and you can find 'em at Lav's WZ Doc Project.