Ingenioso wrote:Thanks for the reply.
1 and 2) No. The version of WZ2100 I am using is 1.10 .
3) The skirmish\scriptLang.rtf says that script changes should be made here (to these .slo and .vlo files).
Ok, ic now on # 1 & # 2.
Does sound very interesting (& I mean that sincerely) but there are some serious obstacles at this stage to its exploration by the whole host of peeps here that do throughly enjoy playing SKI Mode.
Theoretically these scripts should run fine in v.2.3.6 and v.3.x
. Though the script lang has changed since v.1.10
it's been in the way of additions to... so legacy scripts are not compromised - the obvious example being CAM (stock .wrfs assumed, of course).
Few have v.1.10
and of those even fewer run it. I have it and do so very rarely (for testing, not for fun) because it frankly doesn't look good anymore - especially because of the current use of mip-maps
in the v.2.x series and naturally the new terrain renderer
in the 3.x series.
Now on to the # 3.) point...
we packaged as .wdgs (and now as .wz - a .zip archive renamed) and thus avoided doing the PITA manual swapping thing
which here means replacing 16 files by hand to run as well as saving 16 original files to go back to stock (which is DyDo
I think the next step here is to package as an mp.wz MOD to run as such and test it in v.2.3.6 and v.3.x
. Set-up the proper file structure, package as a .wz and run as a SKI MOD via command-line/short-cut. A whole lot more folks would be inclined to check it out if that was done, IMHO.
- Regards, RV