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Re: Compiling Warzone 1.10

PostPosted: 13 Mar 2012, 06:18
by Lord Apocalypse
Emdek wrote:Irrlicht engine, interesting, I've heard about that engine before, that could be best way to go.
http://en.wikipedia.org/wiki/Irrlicht_Engine

Irrlicht has been out for a long while and is a fairly good open source engine.
http://sourceforge.net/apps/gallery/irr ... itemId=750

@effigy where is that screenshot from?

Re: Compiling Warzone 1.10

PostPosted: 13 Mar 2012, 06:26
by Rman Virgil
Lord Apocalypse wrote:.....

@effigy where is that screenshot from?


I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.

Re: Compiling Warzone 1.10

PostPosted: 13 Mar 2012, 06:50
by zany
Rman Virgil wrote:
Lord Apocalypse wrote:.....

@effigy where is that screenshot from?


I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.

:rofl2:

Re: Compiling Warzone 1.10

PostPosted: 13 Mar 2012, 07:25
by effigy
Rman Virgil wrote:
Lord Apocalypse wrote:.....

@effigy where is that screenshot from?


I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.


Yeah... they show up when I replied via quote, so I just img'd the file location... hmm I guess I could have forced that in a quote :oops:

Re: Compiling Warzone 1.10

PostPosted: 13 Mar 2012, 08:38
by Lord Apocalypse
Ok, guess I missed the middle image.. saw the first and last though.