Compiling Warzone 1.10

Warzone 1.x series. (Aka retail version) (Unsupported!)
Lord Apocalypse
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Re: Compiling Warzone 1.10

Post by Lord Apocalypse » 13 Mar 2012, 06:18

Emdek wrote:Irrlicht engine, interesting, I've heard about that engine before, that could be best way to go.
http://en.wikipedia.org/wiki/Irrlicht_Engine
Irrlicht has been out for a long while and is a fairly good open source engine.
http://sourceforge.net/apps/gallery/irr ... itemId=750

@effigy where is that screenshot from?

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Rman Virgil
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Re: Compiling Warzone 1.10

Post by Rman Virgil » 13 Mar 2012, 06:26

Lord Apocalypse wrote:.....

@effigy where is that screenshot from?
I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.

zany
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Re: Compiling Warzone 1.10

Post by zany » 13 Mar 2012, 06:50

Rman Virgil wrote:
Lord Apocalypse wrote:.....

@effigy where is that screenshot from?
I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.
:rofl2:

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effigy
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Re: Compiling Warzone 1.10

Post by effigy » 13 Mar 2012, 07:25

Rman Virgil wrote:
Lord Apocalypse wrote:.....

@effigy where is that screenshot from?
I posted it today in this thread and effigy got it from my post. O_o

I posted 3 screens total from my Project files archive.

Scroll back a few posts.

.
Yeah... they show up when I replied via quote, so I just img'd the file location... hmm I guess I could have forced that in a quote :oops:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

Lord Apocalypse
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Re: Compiling Warzone 1.10

Post by Lord Apocalypse » 13 Mar 2012, 08:38

Ok, guess I missed the middle image.. saw the first and last though.

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