Rodion wrote:Да меня, в принципе, старая версия вполне устраивает. Посмотрим - со временем, может быть, я вольюсь в коллектив, если меня, конечно, примут - просто у меня - есть планы по модификации, которые могут не всем понравиться. Быть может - лучше на English'е общаться - ведь форум читают не только русскоязычные игроки, программисты, дизайнеры и другие люди, заинтересованные игрой?
EvilGuru wrote:Try checking out an early SVN revision of this project. We have gone to great lengths to preserve the history of the code over the past five or so years. It is likely that several of the early commits (pre-Linux support) deal with getting the game to compile.
The detailed change-sets will allow you to determine exactly what was changed between revisions. Doing so should allow you to get the pure 1.10 experience you desire without needing to reinvent the wheel.
Polemically yours, Freddie.
Lord Apocalypse wrote:Yeah, I noticed that and a change to the max poly count for the pie models. Aside from the tweaks to the a v. all I was really interested in was seeing what was needed to get a working compile going from there. After spending an hour or so digging into the VC6 project files I figured it would be easier and faster to find the first working solution rather than spending a few days getting the project files working correctly.
So, hopefully I can toy with the source and make something of it. I've had a few ideas for it, most notably giving WZ a skinnable lua interface akin to World of Warcraft as well as possibly changing out the scripting system in favor of a neverwinter nights clone nwscript. Daunting challenges, but im up for getting a little dusty to make it work (or crash).