2.0.6 preview (please test) [UPDATED #1]

Warzone 2.0.x series. (Unsupported--read only!)

Re: 2.0.6 preview (please test) [UPDATED #1]

Postby Kamaze » 23 Mar 2007, 14:03

Skataris wrote:Im kind of new to computers and a lot of the stuff discussed here is a bit alien to me but i'm happy to report that my download is working just fine except for one minor problem...The in game movies-Cut scenes and Mission Briefings?

My Game screen goes blank (Tan colour) when the Mission Briefings come in, I can get by it if i just press Escape and then im straight back into the game.
But i am curious to know if anyone else has the same problem.


From the FAQ
I have the retail version of Warzone, can I play the cut-scenes/Full Motion Videos from the CDs?

No.

Neither the videos themselves nor the source code for the RPL player were released with Warzone under the GPL. So we can neither distribute the videos nor play the files from the CD.
We all have the same heaven, but not the same horizon.
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby kage » 23 Mar 2007, 16:41

yeah, the whole tan-background thing is normal, though you should see text on the screen (briefings are currently in the form of text instead of movies, but we're working on that).
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby DevUrandom » 24 Mar 2007, 00:26

2.0.6 will make it a little bit more obvious that the videos are intended to be missing.
- The cutscene texts proceed a lot faster, so you don't think Warzone hangs
- The background is allways black
- You can left click to skip the texts
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby MindRot » 24 Mar 2007, 06:33

still crashing on me in skirmish  :(.  how do i go about sending the file to you?
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby DevUrandom » 24 Mar 2007, 12:43

Attach to your posting... ("Additional Options..." -> "Attach")
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby MindRot » 24 Mar 2007, 22:29

here ya go
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[The extension has been deactivated and can no longer be displayed.]

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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby DevUrandom » 25 Mar 2007, 00:59

Developer info:
WineDbg starting on minidump on pid 068c
  warzone2100.exe was running on #1 Intel ???-0.521 CPU on Windows XP (2600)
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
EIP:0051008b ESP:0022f844 EBP:0022f858 EFLAGS:00010a87(  - 00    ROISP1C)
EAX:c7b054d8 EBX:19ff502e ECX:00000040 EDX:0000000f
ESI:02010101 EDI:00000000
Stack dump:
0x0022f844:  00000000 00000000 00000000 3f800000
0x0022f854:  00000000 0022f8c8 0050e796 19ff502e
0x0022f864:  3f800000 00000000 00000000 00000000
0x0022f874:  00000000 00000000 00000000 ff4a4a4a
0x0022f884:  00000005 02010101 00000000 00000000
0x0022f894:  00000000 0022f8c8 00000000 00000000
Backtrace:
=>1 0x0051008b (0x0022f858)
  2 0x0050e796 (0x0022f8c8)
  3 0x00410c3b (0x0022f948)
  4 0x0041172d (0x0022f9c8)
  5 0x004b2272 (0x0022f9d8)
  6 0x004aa97b (0x0022f9f8)
  7 0x004b615a (0x0022fab8)
  8 0x004b663f (0x0022fad8)
  9 0x004b67e1 (0x0022faf8)
  10 0x0041e39e (0x0022fb28)
  11 0x00459d3e (0x0022fb58)
  12 0x0045b2ee (0x0022fca8)
  13 0x0055e77b (0x0022fcf8)
  14 0x0055e932 (0x0022fef8)
  15 0x0055e483 (0x0022fff0)
  16 0x00000000 (0x00000000)
WineDbg starting on pid 068c


Translates into:
pie_SetTexturePage
/home/sevendays/Warzone/Gna/branches-2.0/lib/ivis_opengl/piestate.c:137
pie_Draw3DShape2
/home/sevendays/Warzone/Gna/branches-2.0/lib/ivis_opengl/piedraw.c:475
displayCompObj
/home/sevendays/Warzone/Gna/branches-2.0/src/component.c:1015
displayComponentObject
/home/sevendays/Warzone/Gna/branches-2.0/src/component.c:753
renderDroid
/home/sevendays/Warzone/Gna/branches-2.0/src/display3d.c:3272
bucketRenderCurrentList
/home/sevendays/Warzone/Gna/branches-2.0/src/bucket3d.c:322
drawTiles
/home/sevendays/Warzone/Gna/branches-2.0/src/display3d.c:1022
displayTerrain
/home/sevendays/Warzone/Gna/branches-2.0/src/display3d.c:654
draw3DScene
/home/sevendays/Warzone/Gna/branches-2.0/src/display3d.c:441
displayWorld
/home/sevendays/Warzone/Gna/branches-2.0/src/display.c:1646
gameLoop
/home/sevendays/Warzone/Gna/branches-2.0/src/loop.c:707
SDL_main
/home/sevendays/Warzone/Gna/branches-2.0/src/main.c:771
console_main
/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220
WinMain@16
/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357


piestate.c:137@r909 wrote:glBindTexture(GL_TEXTURE_2D, _TEX_PAGE[num].textPage3dfx);
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby Skataris » 25 Mar 2007, 19:09

kage wrote:yeah, the whole tan-background thing is normal, though you should see text on the screen (briefings are currently in the form of text instead of movies, but we're working on that).


Ah, Thats great, Thanks Kage.
Yes, I do get the text on screen ok so i guess everything is running smoothly then.
Nice one!
Now i think i will crack on and enjoy the game, But i am also wondering if there are any major differences in this version as opposed to the PSone version, So far (Level 1) its identical, although with much better graphics and sound, But i'm wondering if anyone out there has played on both platforms and if there are any differences, like maybe the ability to create more units?

You have been very helpful, I will continue to check on here from time to time to se whats new becaus ei firmly believe that this game simply must live on...Forerer!

Bye for now.
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby chefpro » 26 Mar 2007, 09:12

What to do if it don't crash, but freeze ?
I used Linux in a Network game as client.
I think it was because the server was gone (network disconnect).
It couldn't get killed, not even with the KILL signal.
I had to kill the whole X.

My System is a Debian stable with gdb installed.
So, maybee there is a way to run it in a debugger and make this dump by hand ?
Last edited by chefpro on 26 Mar 2007, 13:06, edited 1 time in total.
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby DevUrandom » 26 Mar 2007, 13:02

You could manually connect with GDB.
1. Switch to another terminal (there should be plenty of them, accesible with CTRL+Fx with x being a any number, usually in the range 1-6)
2. Login
3. "ps aux | grep warzone2100", the PID should be the 2nd number in the line
4. "gdb warzone2100 PID >& gdb.log"
5. "bt full" (You won't see any output, since that is redirected to "gdb.log")
6. "quit"
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Re: 2.0.6 preview (please test) [UPDATED #1]

Postby chefpro » 26 Mar 2007, 13:09

Thanks, I try to reproduce the freeze and if i can do this I will send the file.
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