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2.0.5 and mods

Posted: 10 Jan 2007, 03:29
by technojunkie
Do any of the old mods work with 2.0.5? I am looking to try the become prey AI with it if possible.

Thanks

Re: 2.0.5 and mods

Posted: 10 Jan 2007, 04:03
by Lixtan
No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/

Re: 2.0.5 and mods

Posted: 10 Jan 2007, 05:20
by Goth Zagog-Thou
What is the procedure to convert them? I still have my Customizer Kit saves....and my AI was made on Notepad. :P

Re: 2.0.5 and mods

Posted: 10 Jan 2007, 13:20
by DevUrandom
If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.

Re: 2.0.5 and mods

Posted: 11 Jan 2007, 06:34
by Goth Zagog-Thou
Ah, well...that's easy enough.

As far as the .addonlevel...wasn't that generated when compiling to .wdg? How do I get that? Sorry if I seem daft, but some of the technical particulars have escaped me... :P

Re: 2.0.5 and mods

Posted: 11 Jan 2007, 07:58
by lav_coyote25
DevUrandom wrote: If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.

is possible that was the same one that Rodzilla had /or / made??? ???

Re: 2.0.5 and mods

Posted: 11 Jan 2007, 16:17
by DevUrandom
Yes, it was Rod's script. Lost as is Rod, it seems.

As for the .addon.lev: Yes, I think the .wdgs should have the same file. I don't think anything was changed with the actual data, was it?

Re: 2.0.5 and mods

Posted: 11 Jan 2007, 22:27
by technojunkie
quote author=Lixtan link=topic=289.msg2407#msg2407 date=1168394603]
No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/
[/quote]
Fair enough... are there any 2.x mods currently in existence?[

Re: 2.0.5 and mods

Posted: 11 Jan 2007, 22:40
by Kamaze
Grims graphics update (is shipped with the installer) and a art-update.
(Afaik posted somewhere in the forums)

//Edit: http://wz2100.net/forum/http://localhos ... 1950#p1950


Art-Update: http://wz2100.net/files/mods/art-update.wz