2.0.5 and mods

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2.0.5 and mods

Postby technojunkie » 10 Jan 2007, 03:29

Do any of the old mods work with 2.0.5? I am looking to try the become prey AI with it if possible.

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Re: 2.0.5 and mods

Postby Lixtan » 10 Jan 2007, 04:03

No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/
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Re: 2.0.5 and mods

Postby Goth Zagog-Thou » 10 Jan 2007, 05:20

What is the procedure to convert them? I still have my Customizer Kit saves....and my AI was made on Notepad. :P
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Re: 2.0.5 and mods

Postby DevUrandom » 10 Jan 2007, 13:20

If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.
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Re: 2.0.5 and mods

Postby Goth Zagog-Thou » 11 Jan 2007, 06:34

Ah, well...that's easy enough.

As far as the .addonlevel...wasn't that generated when compiling to .wdg? How do I get that? Sorry if I seem daft, but some of the technical particulars have escaped me... :P
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Re: 2.0.5 and mods

Postby lav_coyote25 » 11 Jan 2007, 07:58

DevUrandom wrote:If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.



is possible that was the same one that Rodzilla had /or / made??? ???
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Re: 2.0.5 and mods

Postby DevUrandom » 11 Jan 2007, 16:17

Yes, it was Rod's script. Lost as is Rod, it seems.

As for the .addon.lev: Yes, I think the .wdgs should have the same file. I don't think anything was changed with the actual data, was it?
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Re: 2.0.5 and mods

Postby technojunkie » 11 Jan 2007, 22:27

quote author=Lixtan link=topic=289.msg2407#msg2407 date=1168394603]
No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/
[/quote]
Fair enough... are there any 2.x mods currently in existence?[
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Re: 2.0.5 and mods

Postby Kamaze » 11 Jan 2007, 22:40

Grims graphics update (is shipped with the installer) and a art-update.
(Afaik posted somewhere in the forums)

//Edit: http://wz2100.net/forum/http://localhos ... 1950#p1950


Art-Update: http://wz2100.net/files/mods/art-update.wz
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