Activation problem
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Activation problem
Done... (There would also have been a "activation email" link in the top left corner, which would lead you to http://wz2100.net/forum/index.php?action=activate where you could have send you another email.)
Kamaze: There seems to be a problem with those mails it seems...
Kamaze: There seems to be a problem with those mails it seems...
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Activation problem
it is possible that their email spam folder is getting them..... or possibly their isp - email spam filters.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: Activation problem
I just registered a test user... no problems.DevUrandom wrote: ...
Kamaze: There seems to be a problem with those mails it seems...
I got the mail (gmail) and the activation link worked too.
We all have the same heaven, but not the same horizon.
Re: Activation problem
I did it manually now.
We all have the same heaven, but not the same horizon.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Activation problem
I just read on Heise that SORBS is ("accidently", lol) blocking Server4You server's since a while. Might this be a problem?
Re: Activation problem
Our server isn't at S4Y.
We all have the same heaven, but not the same horizon.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Activation problem
DevUrandom wrote: I just read on Heise that SORBS is ("accidently", lol) blocking Server4You server's since a while. Might this be a problem?
but: would still be possible that isp (unknown) would be blocking the activations.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: Activation problem
First: Our server is at NGZ.
NGZ is from United-Colo and UC isn't a 0815 hoster.
Second: Rootzilla (Thats the name of our server ) isn't a open relay and all the DNS entrys are correct.
It seems so, that this problem is out of our reach, maybe you should complain about this at your e-mail provider.
NGZ is from United-Colo and UC isn't a 0815 hoster.
Second: Rootzilla (Thats the name of our server ) isn't a open relay and all the DNS entrys are correct.
It seems so, that this problem is out of our reach, maybe you should complain about this at your e-mail provider.
We all have the same heaven, but not the same horizon.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Activation problem
thats what i said.!
;D
;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Re: Activation problem
cool, thanks dudes.
its all working.
its all working.
Re: Activation problem
I've also had some trouble with the activation...
I had the activation e-mail resent twice to my hotmail inbox, but it didn't arrive, not even in the spam folder. I used my gmail account instead and received the mail instantly.
I really like this website, almost perfect layout and navigation... I hope many future warzone 2100 releases will come with a lot of new features...
I had the activation e-mail resent twice to my hotmail inbox, but it didn't arrive, not even in the spam folder. I used my gmail account instead and received the mail instantly.
I really like this website, almost perfect layout and navigation... I hope many future warzone 2100 releases will come with a lot of new features...
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Activation problem
They will, don't worry. In the trunk we allready have a bunch of interesting new features and till 2.1 there will be a lot more, mostly in the modding area, but maybe we also get some speedup (mostly in the graphics) or a fully functional ingame map editor.
But I guess 2.1 will be delayed for quite a while, due to limited time. I don't think anymore that I will have a prerelease with most of the target features ready in January...
But I guess 2.1 will be delayed for quite a while, due to limited time. I don't think anymore that I will have a prerelease with most of the target features ready in January...