Basis for using Qt
Re: Basis for using Qt
Master is working very well for me the only thing is that the my units keep getting stuck on the mountains and there is no way of getting them out of there only if you build a repair tower near it and order the unit to recycle I think it is a problem with the terrain
Re: Basis for using Qt
That is certainly not related to Qt.IgorBrehm wrote:Master is working very well for me the only thing is that the my units keep getting stuck on the mountains and there is no way of getting them out of there only if you build a repair tower near it and order the unit to recycle I think it is a problem with the terrain
This problem was around long before we had a switch to Qt.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- moltengear
- Trained
- Posts: 170
- Joined: 22 Jul 2017, 15:05
Re: Basis for using Qt
The topic is certainly old, but still relevant. It was just funny to read. I think it is possible at the moment to use a simpler javascript engine.Ezio wrote: ↑20 Dec 2011, 07:55dev always try to give whats best for project.zany wrote:srsly?Cyp wrote:Well, since you asked nicely, we'll try to do the next release without Qt.zany wrote: am I right to think that 2.3.9 don't use this qt crap?
IF THAT IS THE PROBLEM WITH MASTER RELEASE THEN WHY THE HELL DIDN'T ANYONE LISTEN TO THIS GUY!!?!?!?