- Music does not play in game, but it plays in the menus
- The game will not load data from warzone.wz
- Firstly when I got WZ running I found there is no music, here is my stderr with debug sound on
Code: Select all
sound |000000000000: [PrintOpenALVersion] OpenAL Vendor: Creative Labs Inc. sound |000000000000: [PrintOpenALVersion] OpenAL Version: 1.1 sound |000000000000: [PrintOpenALVersion] OpenAL Renderer: Software sound |000000000000: [PrintOpenALVersion] OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE sound |000000000000: [PrintOpenALVersion] available openAL device(s) are: Generic Hardware sound |000000000000: [PrintOpenALVersion] available openAL device(s) are: Generic Software sound |000000000000: [PlayList_Read] Added song [game] to playlist sound |000000000000: [PlayList_Read] Added song path=music to playlist sound |000000000000: [PlayList_Read] Added song track1.ogg to playlist sound |000000000000: [PlayList_Read] Added song track2.ogg to playlist sound |000000000000: [PlayList_Read] Added song track3.ogg to playlist sound |000000000000: [PlayList_Read] Added song [menu] to playlist sound |000000000000: [PlayList_Read] Added song path=music to playlist sound |000000000000: [PlayList_Read] Added song menu.ogg to playlist sound |000000000000: [cdAudio_Open] called(music) sound |000000000002: [cdAudio_PlayTrack] called(0) sound |000000000002: [cdAudio_OpenTrack] called(music/menu.ogg) sound |000000000002: [cdAudio_Stop] called, cdStream=0 sound |000000000002: [cdAudio_OpenTrack] successful(music/menu.ogg) sound |000000001700: [cdAudio_Pause] called error |000000001700: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback sound |000000001700: [cdAudio_Resume] called error |000000001716: [rebuildSearchPath] Failed to remove path E:\Code/data/\ again error |000000001716: [rebuildSearchPath] Failed to remove path E:\Code/share/warzone2100/\ again sound |000000000002: [scrPlayIngameCDAudio] Script wanted music to start sound |000000000002: [cdAudio_PlayTrack] called(1) sound |000000000002: [cdAudio_OpenTrack] called(music/[game]) sound |000000000002: [cdAudio_Stop] called, cdStream=0x2355e40 sound |000000005789: [__sound_GetError] OpenAL raised an error: "AL_INVALID_NAME: Invalid name parameter passed"; at openal_track.c:1153 sound |000000006524: [cdAudio_Stop] called, cdStream=0 sound |000000006524: [__sound_GetError] OpenAL raised an error: "AL_INVALID_OPERATION: Illegal call"; at openal_track.c:551 sound |000000000002: [cdAudio_PlayTrack] called(0) sound |000000000002: [cdAudio_OpenTrack] called(music/menu.ogg) sound |000000000002: [cdAudio_Stop] called, cdStream=0 sound |000000000002: [cdAudio_OpenTrack] successful(music/menu.ogg) sound |000000002468: [cdAudio_Close] called sound |000000002468: [cdAudio_Stop] called, cdStream=0x2341ab0 sound |000000002468: [sound_ShutdownLibrary] starting shutdown sound |000000002468: [sound_ShutdownLibrary] make default context NULL sound |000000002468: [sound_ShutdownLibrary] destroy previous context sound |000000002468: [sound_ShutdownLibrary] close device
- Secondly if i try and use warzone.wz I get this from stderrAlthough if I extract warzone.wz into the data folder in the dir the exe is in, it works fine strange eh?
Code: Select all
error |000000000000: [scanDataDirs] Could not find game data. Aborting.