2.1 Not working

Warzone 2.1.x series. (Unsupported--read only!)
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Skrim
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2.1 Not working

Post by Skrim »

Hi.

I've mentioned here that when I tried to download and run 2.1 Beta 5 on my laptop(Windows Vista Home Premium, Core 2 Duo T7300 @ 2 GHz, 2 GB RAM), , it would:

-Not show any text in any of the menus.

-The buttons would still work(though invisible), but the game would freeze if I tried to start a campaign.

The screenshots are on the linked page.

I also tried downloading and running Trunk r6224. It suffered from the same problems. I tried running both Beta 5 and Trunk r6224 on my older WinXP desktop, and they did show the text in the menus, but CTDd instead of freezing when I started a game. I'm using non-debug Windows installers, though I did try a debug installer for Beta 5 which didn't help. I tried downloading the FMV sequences, but that didn't help either.

Beta 5 generates a blank stderr file, but the Trunk build did generate this:

Code: Select all

error   |000000000000: [screenInitialise] Radar will not be displayed without support for texture rectangle extension!
error   |000000003011: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
error   |000000003014: [rebuildSearchPath] Failed to remove path C:\Program Files/data/\ again
error   |000000003014: [rebuildSearchPath] Failed to remove path C:\Program Files/share/warzone2100/\ again
Adding the sequences makes for the second line not being there, but the game still doesn't work.
I have 2.0.10, 2.1 Beta 5 and Trunk r6224 all installed. 2.0.10 works perfectly. The others are useless.
Troglodactyl
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Re: 2.1 Not working

Post by Troglodactyl »

When it crashes to desktop on starting a game are you running any mods? I had this problem, and I theorize that some mods may use rectangular texturing (which is not supported on my system) more than the most recent base release.
Per
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Re: 2.1 Not working

Post by Per »

That looks like an old revision of trunk, due to the radar message (which I have fixed a while ago), that had bugs with physfs loading of directories that be the cause behind your crash. Aren't there any more recent snapshot builds?
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Buginator
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Re: 2.1 Not working

Post by Buginator »

You can pretty much bet that the problem is the gfx drivers.

What gfx chipset is in the laptop? I am betting intel, since they seem to have the crappiest openGL drivers next to S3/Via.
and it ends here.
Troglodactyl
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Re: 2.1 Not working

Post by Troglodactyl »

I'm on a laptop with intel graphics, and using the 6222 build with no mods, the game seems to run fine, radar works, and no crash, yet it logs that radar will not be displayed without texture rectangle extension.

If I try to run with Grim's GFX mod, it crashes with a runtime error when I try to start a game, and these errors are logged:
error |000000000000: [screenInitialise] Radar will not be displayed without support for texture rectangle extension!
error |000000000002: [iV_GetTexture] *** texture page-28 not loaded! ***
error |000000000002: [iV_GetTexture] This error probably means you did not specify this texture to be preloaded in the appropriate wrf files before referencing it in some pie file
error |000000000002: [iV_GetTexture] Remember that patches override several standard wrf files as well
error |000000000002: [pie_PrintLoadedTextures] Available texture pages in memory (30 out of 128 max):
error |000000000002: [pie_PrintLoadedTextures] 00 : intfac0.png
error |000000000002: [pie_PrintLoadedTextures] 01 : intfac1.png
error |000000000002: [pie_PrintLoadedTextures] 02 : intfac2.png
error |000000000002: [pie_PrintLoadedTextures] 03 : intfac3.png
error |000000000002: [pie_PrintLoadedTextures] 04 : intfac4.png
error |000000000002: [pie_PrintLoadedTextures] 05 : intfac5.png
error |000000000002: [pie_PrintLoadedTextures] 06 : page-6
error |000000000002: [pie_PrintLoadedTextures] 07 : texpages/tertilesc1hw
error |000000000002: [pie_PrintLoadedTextures] 08 : page-7
error |000000000002: [pie_PrintLoadedTextures] 09 : page-8
error |000000000002: [pie_PrintLoadedTextures] 10 : page-9
error |000000000002: [pie_PrintLoadedTextures] 11 : page-10
error |000000000002: [pie_PrintLoadedTextures] 12 : page-11
error |000000000002: [pie_PrintLoadedTextures] 13 : page-12
error |000000000002: [pie_PrintLoadedTextures] 14 : page-13
error |000000000002: [pie_PrintLoadedTextures] 15 : page-14
error |000000000002: [pie_PrintLoadedTextures] 16 : page-15
error |000000000002: [pie_PrintLoadedTextures] 17 : page-16
error |000000000002: [pie_PrintLoadedTextures] 18 : page-17
error |000000000002: [pie_PrintLoadedTextures] 19 : page-18
error |000000000002: [pie_PrintLoadedTextures] 20 : page-19
error |000000000002: [pie_PrintLoadedTextures] 21 : page-20
error |000000000002: [pie_PrintLoadedTextures] 22 : page-21
error |000000000002: [pie_PrintLoadedTextures] 23 : page-22
error |000000000002: [pie_PrintLoadedTextures] 24 : page-23
error |000000000002: [pie_PrintLoadedTextures] 25 : page-24
error |000000000002: [pie_PrintLoadedTextures] 26 : page-25
error |000000000002: [pie_PrintLoadedTextures] 27 : grim-walls.png
error |000000000002: [pie_PrintLoadedTextures] 28 : grim-gb.png
error |000000000002: [iV_ProcessIMD] iV_ProcessIMD prhnaval1.pie could not load tex page page-28
error |000000000002: [dataIMDBufferLoad] IMD load failed - prhnaval1.pie
EDIT: In Grim's mod a campaign mission starts fine, only starting a skirmish crashes it.
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Skrim
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Re: 2.1 Not working

Post by Skrim »

Buginator wrote:You can pretty much bet that the problem is the gfx drivers.

What gfx chipset is in the laptop? I am betting intel, since they seem to have the crappiest openGL drivers next to S3/Via.
Right. It's an Intel 965.

I'll try Beta 5 without mods and see what happens.

Edit: Trying it out without mods was useless, it still had the same results. Now I'm going to download Trunk r6228 and see how it performs.
Edit 2: Trunk r6228 suffers the exact same problems as r6224.
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Buginator
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Re: 2.1 Not working

Post by Buginator »

Not much we can do about crappy drivers. :(

You may want to try a linux install on that machine, and see if the linux version of the gfx drivers are better...or downgrade/upgrade your current gfx drivers.
and it ends here.
Per
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Re: 2.1 Not working

Post by Per »

Skrim wrote: Right. It's an Intel 965.
Is that G965 with a GMA X3000 gfx chipset? I have that, and Warzone runs fine here. Although I run linux, so the drivers may be different.

If you mean Q965 with a GMA 3000 then that is a much worse gfx chipset, unfortunately.
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