PSY'S campaign test

Warzone 2.1.x series. (Unsupported--read only!)
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psychopompos
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Re: PSY'S campaign test

Post by psychopompos » 24 Oct 2008, 10:52

campaign one complete
final mission was a bitch for pathfinding, bottlenecking & scrummage lines of tank traffic jams.
then it always was like that.


something annoying bout the target aquisition, despite being in range, the sensor unit didnt seem able to get a beam on the bunkers(pic 1)

and the chase cam seems off center(pic 2)

had some hang on exit of game that meant i had to hard off the computer:-S & the 2 tracks play at once bug happened again.
stderrr attached, though about truncating it before upload, but thought i might end up dropping something useful.
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wz2100_shot_023.png
pic 2
wz2100_shot_024.png
pic 1

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psychopompos
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Re: PSY'S campaign test

Post by psychopompos » 07 Nov 2008, 03:58

crash on game start
also, there where 2 instances of warzone in task manager
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HolyDragoon
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Re: PSY'S campaign test

Post by HolyDragoon » 10 Nov 2008, 22:52

psychopompos wrote:campaign one complete
final mission was a bitch for pathfinding, bottlenecking & scrummage lines of tank traffic jams.
then it always was like that.


something annoying bout the target aquisition, despite being in range, the sensor unit didnt seem able to get a beam on the bunkers(pic 1)

and the chase cam seems off center(pic 2)

had some hang on exit of game that meant i had to hard off the computer:-S & the 2 tracks play at once bug happened again.
stderrr attached, though about truncating it before upload, but thought i might end up dropping something useful.
The sensor always had that problem, i think. if it's too close to the bunker, he isn't able to paint him for bombardment. My guess is that the sensor can't see the bunker at that angle. (I don't do a paint file explaining it 'cause i suck at drawing).


Try to target him at a bigger distance.
"Relativity applies to Physics, not Ethics." - Albert Einstein

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psychopompos
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Re: PSY'S campaign test

Post by psychopompos » 14 Nov 2008, 05:06

HolyDragoon wrote:
psychopompos wrote:campaign one complete
final mission was a bitch for pathfinding, bottlenecking & scrummage lines of tank traffic jams.
then it always was like that.


something annoying bout the target aquisition, despite being in range, the sensor unit didnt seem able to get a beam on the bunkers(pic 1)

and the chase cam seems off center(pic 2)

had some hang on exit of game that meant i had to hard off the computer:-S & the 2 tracks play at once bug happened again.
stderrr attached, though about truncating it before upload, but thought i might end up dropping something useful.
The sensor always had that problem, i think. if it's too close to the bunker, he isn't able to paint him for bombardment. My guess is that the sensor can't see the bunker at that angle. (I don't do a paint file explaining it 'cause i suck at drawing).


Try to target him at a bigger distance.
had considered that but it didnt fit, the sensor was stopping & locking on, but wasnt painting the target for the mortars.
they, despite being well within range, drove round in circles.
1 went half was back to the start lz

------------------------------------

cam 2 mission 2 (downed transport)
crash when destroying map buildings north of lz
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psychopompos
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Re: PSY'S campaign test

Post by psychopompos » 11 Dec 2008, 02:10

havnt been able to pass campaign2 mission4 due to this bug.
something to do with map object buildings getting killed.

game also doesnt seem to exit properly on my system when it hangs.
not sure why, but since the last frame before it crashes stays on the screen, im guessing its to do with the video card(s drivers)
.rpt didnt catch it, but system event log did, if that helps.
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Buginator
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Re: PSY'S campaign test

Post by Buginator » 14 Dec 2008, 01:07

Sorry I haven't been around, and sorry that I won't be around again, but keep posting, I will get back to this when I come back.

:(
and it ends here.

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