BETA.5 - Feedback

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MetalBeast
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BETA.5 - Feedback

Post by MetalBeast »

Hi friends,

at first THX for the new beta, looks really good. :)
So far I can say, it seems, the "stutter"-problem is gone, tested one map only, but played about 7 hours,
save-game attached, if you wanna give it a look, I know you developers have not that time to play so long ;)

Small bugs and things about the new beta 5:
=================================================

- The Laser-Satelite still does not affect units, but buildings only.

- there is no option to disable Laser-Satelite in Buildings-Limit menu, PLEASE implement it!

- Text in "building-limit" and in "Key-Bindings" menu is not affected by language change, still using system language

- please include the "Buildings-Limit"-mod in the next release, if possible > viewtopic.php?p=19225#p19225

- Tucks are still "dancing", if they try to repair any building, which is not accessible,
there should be some kind of "time-out" for trucks path-finding, if buildings are not accesible, until the truck receive new orders.
Or they should start to find for new path, after some time delay, 10 seconds, or something, so they stop "dancing".

Anyway, great job guys!, THX :D
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beta5-test1.zip
BETA5 7 hours savegame
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Re: BETA.5 - Feedback

Post by MetalBeast »

Ok, playing another map got this error and CTD:

stderr.txt:
error : [droidCheckReferences] Illegal reference to droid from aiUpdateStructure line 2844
error : [droidCheckReferences] Assert in Warzone: droid.c:238 (!"Illegal reference to droid"), last script event: 'N/A'
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wz_error1.jpg
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Buginator
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Re: BETA.5 - Feedback

Post by Buginator »

MetalBeast wrote:Hi friends,

at first THX for the new beta, looks really good. :)
So far I can say, it seems, the "stutter"-problem is gone, tested one map only, but played about 7 hours,
save-game attached, if you wanna give it a look, I know you developers have not that time to play so long ;)
7 hour game!? O_O O_O O_O I am speechless.
Small bugs and things about the new beta 5:
=================================================
- The Laser-Satelite still does not affect units, but buildings only.
I was going to check into this, other stuff got in the way...
- there is no option to disable Laser-Satelite in Buildings-Limit menu, PLEASE implement it!
- Text in "building-limit" and in "Key-Bindings" menu is not affected by language change, still using system language
What language? Maybe the .po file didn't get updated?
- please include the "Buildings-Limit"-mod in the next release, if possible > viewtopic.php?p=19225#p19225
Hmm...
- Tucks are still "dancing", if they try to repair any building, which is not accessible,
there should be some kind of "time-out" for trucks path-finding, if buildings are not accesible, until the truck receive new orders.
Or they should start to find for new path, after some time delay, 10 seconds, or something, so they stop "dancing".
By dancing, do you mean they start to circle, or are they trying to get to it at all costs, and never give up?
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Re: BETA.5 - Feedback

Post by Buginator »

MetalBeast wrote:Ok, playing another map got this error and CTD:

stderr.txt:
error : [droidCheckReferences] Illegal reference to droid from aiUpdateStructure line 2844
error : [droidCheckReferences] Assert in Warzone: droid.c:238 (!"Illegal reference to droid"), last script event: 'N/A'
Which map? How many AI/human players?
What were you doing at the time of the crash?
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Re: BETA.5 - Feedback

Post by MetalBeast »

Buginator wrote: - Text in "building-limit" and in "Key-Bindings" menu is not affected by language change, still using system language

What language? Maybe the .po file didn't get updated?
My system-language is german, but I do not like the german translation, so I changed to english,
but in these two menus,the language-text is still german.
Buginator wrote: - Tucks are still "dancing", if they try to repair any building, which is not accessible,
there should be some kind of "time-out" for trucks path-finding, if buildings are not accesible, until the truck receive new orders.
Or they should start to find for new path, after some time delay, 10 seconds, or something, so they stop "dancing".


By dancing, do you mean they start to circle, or are they trying to get to it at all costs, and never give up?
I mean both, spinning arround and swinging from left to right and trying go through the wall ;)
Buginator wrote:
stderr.txt:
error : [droidCheckReferences] Illegal reference to droid from aiUpdateStructure line 2844
error : [droidCheckReferences] Assert in Warzone: droid.c:238 (!"Illegal reference to droid"), last script event: 'N/A'

Which map? How many AI/human players?
What were you doing at the time of the crash?
- My selfmade test-map,
- 2 players, 1 AI one human
- doing nothing, just wainting for research.

###########
EDIT: found new bug:
- Structure limits do not work for AI.
The repair-facilities are default limited to 5,
seems not for AI, see attached screen.
Already have seen this bug for other structures, e.g. hardened sensor-tower.
.
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wz2100_shot_004.jpg
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Re: BETA.5 - Feedback

Post by Terminator »

not so big issue but new menu strings are not translated in russian
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
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Re: BETA.5 - Feedback

Post by Buginator »

Buginator wrote: >>- The Laser-Satelite still does not affect units, but buildings only.
I was going to check into this, other stuff got in the way...
OK, this is now fixed.
Terminator wrote:not so big issue but new menu strings are not translated in russian
Someone needs to fix the .po file.
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Re: BETA.5 - Feedback

Post by Raem_Lylar »

Buginator wrote:
Buginator wrote: >>- The Laser-Satelite still does not affect units, but buildings only.
I was going to check into this, other stuff got in the way...
OK, this is now fixed.
Terminator wrote:not so big issue but new menu strings are not translated in russian
Someone needs to fix the .po file.
Do you have a link to the lassat fix?
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Re: BETA.5 - Feedback

Post by Buginator »

Raem_Lylar wrote:Do you have a link to the lassat fix?
Sorry, it is under NDA. :P


HA! Just kidding. All my stuff is either in the repo, or one of the trackers.
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Re: BETA.5 - Feedback

Post by Raem_Lylar »

Huh? ... your going to make me search through a bunch of trackers? O_o :| :stressed: :( :mad;
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Re: BETA.5 - Feedback

Post by Buginator »

Raem_Lylar wrote:Huh? ... your going to make me search through a bunch of trackers? O_o :| :stressed: :( :mad;
What, you want me to post links? Too much trouble.

Here, extrapolate from this: :twisted:
wz2100_shot_032.jpg
wz2100_shot_033.jpg
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Re: BETA.5 - Feedback

Post by MetalBeast »

ROFL, the second one is a nice screenshot.

I also have one for you:
A picture says more, than 1000 words ;)
[It is AI-player base]
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Re: BETA.5 - Feedback

Post by Delphinio »

lol, a "bit" strong the laser sat.
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Re: BETA.5 - Feedback

Post by Raem_Lylar »

Buginator wrote: What, you want me to post links? Too much trouble.
Can you at least tell me which files to modify and where they are?
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Re: BETA.5 - Feedback

Post by Buginator »

Delphinio wrote:lol, a "bit" strong the laser sat.
Actually, no, it is pretty weak.

That was T1. In T3, the LASSAT is pathetic.
Raem_Lylar wrote:
Buginator wrote: What, you want me to post links? Too much trouble.
Can you at least tell me which files to modify and where they are?
If you do a svn up, then you will get the patch. It is in both trunk, and 2.1 branch.
Or do you mean, you don't understand how to view each patch that was submitted in the repo?
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