2 Bugs (I think) 2.1b4 r5841

Warzone 2.1.x series. (Unsupported--read only!)
Locked
User avatar
EVIL386
Trained
Trained
Posts: 80
Joined: 05 Jan 2007, 02:11

2 Bugs (I think) 2.1b4 r5841

Post by EVIL386 »

I've just started CAM2 and I am still unable to build a Command Post or The command Turret. Surely im supposed to have these by now?
I researched the artifact ASA I got it from the new paridigm.

i haven't played the CAM's in a long time so I can't remember :gonk:

Also I cannot build factories on away missions. They're not in the build menu :'(

IIRC you should be able to?

2.1 Beta 4 r5841 (by Per on the 22:23:58, 20 August 2008)

Windows Vista SP1. Intel Core 2 Duo E6600.

I know you know about this but pathfinding sucks too, Which is why i'm working on it but not making much progress :)
User avatar
EVIL386
Trained
Trained
Posts: 80
Joined: 05 Jan 2007, 02:11

Re: 2 Bugs (I think) 2.1b4 r5841

Post by EVIL386 »

OK now it's 3 bugs.

When I loaded my troops into the transport and presses take off, it the starts to load CAM2

As soon as I see the base, the game crashes. No errors. I checked again with --debug all and got this.

Code: Select all

warning |000000000002: [openLoadFile] optional file sequenceaudio/cam2/c002.txt could not be opened: The system cannot find the file specified. 
sound   |000000000002: [cdAudio_Pause] called
never   |000000000002: [gameTimeStop] Clock paused at 3623
warning |000000000002: [seq_Play] Sequence display is currently disabled (sequences/cam2/c002.rpl)
warning |000000000002: [seq_StartFullScreenVideo] seq_StartFullScreenVideo: unable to initialise sequence sequences/cam2/c002.rpl
main    |000000000002: [SDL_main] Entering main loop
never   |000000000002: [driveInitVars] driveInitVars: Driving
sound   |000000000002: [cdAudio_Resume] called
message |000000000002: [addMessage] adding message for player 0, type is 2, proximity is 0
message |000000000002: [scrAddMessage] Adding MB2A_MSG pViewData=0pa072980
never   |000000000003: [scrNumMB] scrNumMB: called by script with value: 0
never   |000000000003: [scrNumMB] scrNumMB: called by script with value: 1179
never   |000000000003: [scrNumMB] scrNumMB: called by script with value: 1
never   |000000000003: [whosResponsible] failed to find a player for 2 
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 6 times (total 38 repeats)
memory  |000000000003: [objmemDestroy] freeing feature at 0pa32fdd0
memory  |000000000003: [objmemDestroy] BASE_OBJECT* 0x0pa32fdd0 is freed.
memory  |000000000003: [objmemDestroy] freeing feature at 0pa32fd20
memory  |000000000003: [objmemDestroy] BASE_OBJECT* 0x0pa32fd20 is freed.
memory  |000000000003: [objmemDestroy] freeing feature at 0pa32fc70
memory  |000000000003: [objmemDestroy] BASE_OBJECT* 0x0pa32fc70 is freed.
memory  |000000000003: [objmemDestroy] freeing feature at 0pa32fbc0
memory  |000000000003: [objmemDestroy] BASE_OBJECT* 0x0pa32fbc0 is freed.
Same happens if I use --game CAM_2A
User avatar
EVIL386
Trained
Trained
Posts: 80
Joined: 05 Jan 2007, 02:11

Re: 2 Bugs (I think) 2.1b4 r5841

Post by EVIL386 »

Argh now it happens in CAM 3 too! with the latest revision.

Crash report attached.
Attachments
warzone2100.txt
(2.32 KiB) Downloaded 290 times
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: 2 Bugs (I think) 2.1b4 r5841

Post by Buginator »

Well, I just tried --game CAM_2A (then went on transport to SUB_2_1) with 2.1 branch, (r5864) and it works. :-S
Locked