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Error Message: Microsoft Visual C++ Runtime library
Posted: 05 Aug 2008, 01:29
by Alpha93
Assertion failed!
Program:C:\Warzone.exe\warzone2100.exe
File:multiint.c
Line1843
Expression:__builtin_types_compatible_p(typeof((char*)sPlayer),char[])
What the...?It crashes without even starting a MP game...
System Spec:
OS:WinXP SP3
Cpu:AMD Sempron 2800+
Video Card:ATI Radeon X800
Sound Card:AC'97 Realtek
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 05 Aug 2008, 16:18
by Per
Alpha93 wrote:Assertion failed!
Program:C:\Warzone.exe\warzone2100.exe
File:multiint.c
Line1843
Expression:__builtin_types_compatible_p(typeof((char*)sPlayer),char[])
What the...?It crashes without even starting a MP game...
System Spec:
OS:WinXP SP3
Cpu:AMD Sempron 2800+
Video Card:ATI Radeon X800
Sound Card:AC'97 Realtek
Is that beta4? That expression shouldn't have been executed on Windows, if compiled with Visual C... Do you have an error dump?
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 05 Aug 2008, 16:45
by Alpha93
Yeah that was beta4 before starting a skirmish.Where can I found the error dump?
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 06 Aug 2008, 01:20
by Alpha93
Imageshack hosted Image,reporting error
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 06 Aug 2008, 05:27
by Chojun
The error dump is probably behind your computer, on the floor or running down the wall. And depending on the severity, it could be on the ceiling O_O
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 08 Aug 2008, 07:07
by Buginator
Chojun wrote:The error dump is probably behind your computer, on the floor or running down the wall. And depending on the severity, it could be on the ceiling O_O
Quick, change the diaper!!
Alpha93, did you find what the issue was, or you still need help? And I don't mean the kind of 'help' that Chojun offers, since he just discovered that you can't change a baby at the same time your trying to code something...
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 08 Aug 2008, 08:07
by lav_coyote25
Buginator wrote:Chojun wrote:The error dump is probably behind your computer, on the floor or running down the wall. And depending on the severity, it could be on the ceiling O_O
Quick, change the diaper!!
Alpha93, did you find what the issue was, or you still need help? And I don't mean the kind of 'help' that Chojun offers, since he just discovered that you can't change a baby at the same time your trying to code something...
you would have thought he would be expert at that by now.... his new one should just about be ready to do the olympics.... xD
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 08 Aug 2008, 17:17
by Alpha93
Form Warzone2100.RPT
-------------------
Error occured on Friday, August 8, 2008 at 17:09:02.
Program: C:\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Warzone 2100\warzone2100.exe"
Version: Version 2.1_beta4 - DEBUG
Distributor: Warzone 2100 Resurrection Project
Compiled on: Jul 21 2008 20:49:57
Compiled by: GCC 3.4.5 (mingw special)
Executed on: Fri Aug 08 17:08:46 2008
Pointers: 32bit
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1
C:\Warzone 2100\warzone2100.exe caused a Breakpoint at location 77c05b61 in module C:\WINDOWS\system32\msvcrt.dll.
Registers:
eax=00000004 ebx=00000003 ecx=7c92003d edx=00470000 esi=77be2d25 edi=00000400
eip=77c05b61 esp=0022f538 ebp=0022f878 iopl=0 nv up ei pl zr na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200246
Call stack:
77C05B61 C:\WINDOWS\system32\msvcrt.dll:77C05B61 _assert
0048BC33 C:\Warzone 2100\warzone2100.exe:0048BC33 processMultiopWidgets C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/multiint.c:1887
0048CC71 C:\Warzone 2100\warzone2100.exe:0048CC71 runMultiOptions C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/multiint.c:2373
004E60FB C:\Warzone 2100\warzone2100.exe:004E60FB titleLoop C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/wrappers.c:136
0051318B C:\Warzone 2100\warzone2100.exe:0051318B runTitleLoop C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/main.c:680
00513495 C:\Warzone 2100\warzone2100.exe:00513495 mainLoop C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/main.c:826
005138AC C:\Warzone 2100\warzone2100.exe:005138AC SDL_main C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/src/main.c:963
005C205A C:\Warzone 2100\warzone2100.exe:005C205A ExchndlShutdown C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/lib/exceptionhandler/exchndl.c:1186
005C2242 C:\Warzone 2100\warzone2100.exe:005C2242 ExchndlShutdown C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/lib/exceptionhandler/exchndl.c:1186
005C1B18 C:\Warzone 2100\warzone2100.exe:005C1B18 ExchndlShutdown C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-2.1_beta4/lib/exceptionhandler/exchndl.c:1186
0040124B C:\Warzone 2100\warzone2100.exe:0040124B
004012B8 C:\Warzone 2100\warzone2100.exe:004012B8
7C817067 C:\WINDOWS\system32\kernel32.dll:7C817067 RegisterWaitForInputIdle
Always the same error...
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 15 Aug 2008, 06:50
by Buginator
Breakpoint ?
I dunno why it is hitting a breakpoint. Are you running a debugger by chance?
It could be a driver related issue as well.
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 27 Apr 2009, 19:45
by Vitaliy12J
The same problem on the version warzone2100-2.2_beta1 when I start to keep game. An error when Russian but when English language errors are not present is included is included. On the version warzone2100-2.1.3 when I create technics and I add the tool game too takes off. Excuse for my English.
Code: Select all
Program: C:\Warzone 2100\warzone2100.exeC:\Warzone 2100\warzone2100.exe caused a Breakpoint at location 77c25b61 in module C:\WINDOWS\system32\msvcrt.dll.
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967216
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967229
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967216
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967226
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967230
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967227
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967249
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967185
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967249
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967169
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967248
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967216
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967249
Log message: error |06:17:56: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967173
Registers:
eax=00000004 ebx=00000003 ecx=7c91005d edx=00260000 esi=77c02d25 edi=0000157d
eip=77c25b61 esp=0022f908 ebp=0022fc48 iopl=0 nv up ei pl zr na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200246
Call stack:
77C25B61 C:\WINDOWS\system32\msvcrt.dll:77C25B61 _assert
00421A6B C:\Warzone 2100\warzone2100.exe:00421A6B intProcessDesign design.c:4417
0046AEFD C:\Warzone 2100\warzone2100.exe:0046AEFD intRunWidgets hci.c:1933
00487FEB C:\Warzone 2100\warzone2100.exe:00487FEB gameLoop loop.c:199
0048A0B7 C:\Warzone 2100\warzone2100.exe:0048A0B7 SDL_main main.c:648
0059D2CA C:\Warzone 2100\warzone2100.exe:0059D2CA TopLevelExceptionFilter@4 exchndl.c:149
0059D4B2 C:\Warzone 2100\warzone2100.exe:0059D4B2 TopLevelExceptionFilter@4 exchndl.c:149
0059CF69 C:\Warzone 2100\warzone2100.exe:0059CF69 TopLevelExceptionFilter@4 exchndl.c:149
004010A7 C:\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 C:\Warzone 2100\warzone2100.exe:00401123-------------------
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 28 Apr 2009, 00:01
by Zarel
Yeah, it's known that we have crashes on many languages.
Why haven't we fixed this yet? :/
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 29 Apr 2009, 18:13
by Vitaliy12J
Try warzone2100-2.2_beta1 to choose on the version Russian and in game to keep game (press save game). There will be an error O_O
Re: Error Message: Microsoft Visual C++ Runtime library
Posted: 03 May 2009, 21:41
by Buginator
Vitaliy12J wrote:Try warzone2100-2.2_beta1 to choose on the version Russian and in game to keep game (press save game). There will be an error O_O
In beta 2, that should have been 'fixed', but the real fix will require a new savegame format.