slight issues with cyborg transports
slight issues with cyborg transports
The first time I moved a cyborg transport on a game the fps went down to about 1 while the transport was in motion on the screen. This didn't happen once I had a few transports. However the sound for the transports landing/take off was very stuttery even after this.
Re: slight issues with cyborg transports
What are your system specs?
Re: slight issues with cyborg transports
x1950pro 512MB AGP
1GB DDR
3400+ Sempron
Debian lennny, I'm using fglrx
another more serious issue is the invisible and invincible cyborgs that come out the transports in multilayer games but I understand this is been looked out.
1GB DDR
3400+ Sempron
Debian lennny, I'm using fglrx
another more serious issue is the invisible and invincible cyborgs that come out the transports in multilayer games but I understand this is been looked out.
Re: slight issues with cyborg transports
I am using debian lenny & fglrx also, on a punny radeon 9600 + a 2.8GHz socket A CPU, and haven't seen that. (the slowness I mean).kipman725 wrote:x1950pro 512MB AGP
1GB DDR
3400+ Sempron
Debian lennny, I'm using fglrx
another more serious issue is the invisible and invincible cyborgs that come out the transports in multilayer games but I understand this is been looked out.
The other issue is fixed, just need GNA to fix their blasted servers, so I can upload the patch.