slight issues with cyborg transports

Warzone 2.1.x series. (Unsupported--read only!)
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kipman725
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slight issues with cyborg transports

Post by kipman725 »

The first time I moved a cyborg transport on a game the fps went down to about 1 while the transport was in motion on the screen. This didn't happen once I had a few transports. However the sound for the transports landing/take off was very stuttery even after this.
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Buginator
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Re: slight issues with cyborg transports

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What are your system specs?
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kipman725
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Re: slight issues with cyborg transports

Post by kipman725 »

x1950pro 512MB AGP
1GB DDR
3400+ Sempron
Debian lennny, I'm using fglrx

another more serious issue is the invisible and invincible cyborgs that come out the transports in multilayer games but I understand this is been looked out.
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Re: slight issues with cyborg transports

Post by Buginator »

kipman725 wrote:x1950pro 512MB AGP
1GB DDR
3400+ Sempron
Debian lennny, I'm using fglrx

another more serious issue is the invisible and invincible cyborgs that come out the transports in multilayer games but I understand this is been looked out.
I am using debian lenny & fglrx also, on a punny radeon 9600 + a 2.8GHz socket A CPU, and haven't seen that. (the slowness I mean).

The other issue is fixed, just need GNA to fix their blasted servers, so I can upload the patch. :stressed:
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