psychopompos wrote:this will be good with direct control anyway.
think about it, one person as strategic commander, others playing as if it where a first/third person shooter.
That'd be pretty cool with WASD/arrow driving and mouse-tracking turrets. Third "person" (more like vehicle chase cam) is probably a better idea. Be fun if you could do more complex VTOL maneuvers as well! But how would you handle units? You would also need some way of showing artillery unit drivers how to calculate their target, and some way of ensuring that your players don't go off on lunatic killing sprees wasting resources.
That said, some kind of manual control over a single vehicle could easily allow someone to significantly swing the odds of a single battle in their favour, given that a moving target can be harder to hit.
psychopompos wrote:as for the sharing, how about a tribute system?
that way, if needed, you can share if you wish, but without the other person bleeding you dry.
You can already gift power or units, but you can't transfer specific certain amounts. If you have more than x, it gives y, in a kind of tiers scheme I think.