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Lots of units with multiturrets = crash

Posted: 23 Mar 2008, 21:34
by Hollowman
My friend was building like a mad man and it seems this versions has problems when surpassing a partical ammount of units with multi turret..
I'm going to aks to time it and to give more detailed info on it :)

Re: Lots of units with multiturrets = crash

Posted: 24 Mar 2008, 13:25
by EvilGuru
I would doubt that the multi turret code had much to do with it.

In early versions of 2.1 (a long time before the betas, around this time last year) medium body units could have two turrets and heavy units three. This resulted in the multi turret code being tested to death.

Therefore it seems likely that the crash was caused by something else, however without a backtrace it is impossible to say.

Currently, in all likelihood multi turrets will not feature in the final 2.1 release.

Regards, Freddie.

Re: Lots of units with multiturrets = crash

Posted: 24 Mar 2008, 14:54
by Per
Actually, I strongly suspect there are lots of not found bugs in the multiturret code. Not only did I rewrite lots of it recently, but it has not been tested intensively for the last two thousand commits or so.

Re: Lots of units with multiturrets = crash

Posted: 29 Mar 2008, 15:09
by Hollowman
it seems to occur when a mantis body with multi turret gets killed.

Re: Lots of units with multiturrets = crash

Posted: 29 Mar 2008, 15:45
by doom3r
I've also seen that units with multiturrets don't display their body name on them, but always "hydra", even if its a bit off-topic

Re: Lots of units with multiturrets = crash

Posted: 30 Mar 2008, 03:00
by Buginator
I think the mutlturret code needs to be disabled for the time being.

It just isn't stable enough, and not nearly tested enough to put it a 'stable' release.

Of course, in debug mode, you can play around with it, but in normal mode, disable them is the best bet.

Re: Lots of units with multiturrets = crash

Posted: 30 Mar 2008, 18:10
by Hollowman
yeah its very cool but it has to be overlooked first.