Warzone 2100 Crashes on mission Beta 7
Posted: 22 Apr 2007, 08:30
I need help bad with Warzone 2100 version 2.0.6 on Linux and Windows XP. I started playing the game religiously. I made it to mission Beta 7 and now Warzone 2100 is crashing every time after the initial briefing is over. I can't play the game beyond Beta 6. I tried to post the entire output from the log file, but it exceeds the character limit set for posts on this site. Here is the last few lines of output:
never: avt seq=1 [BETA BASE MISSION: Capture NASDA Central]
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/BrfCom.rpl -> novideo.rpl
main: Entering main loop
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2_DI.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: addMessage: adding message for player 0, type is 2, proximity is 0
video: seq_ShutDown
script: intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT
never: sequence=0
never: avt seq=0 [Decoding...]
never: sequence=1
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/cam2/cam2DIpl.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: removeMessage: removing message for player 0
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2diCO.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
PLEASE HELP!!
never: avt seq=1 [BETA BASE MISSION: Capture NASDA Central]
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/BrfCom.rpl -> novideo.rpl
main: Entering main loop
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2_DI.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: addMessage: adding message for player 0, type is 2, proximity is 0
video: seq_ShutDown
script: intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT
never: sequence=0
never: avt seq=0 [Decoding...]
never: sequence=1
never: audio_StopAll called
never: audio_StopAll done
video: seq_SetSequence sequences/cam2/cam2DIpl.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
wz: removeMessage: removing message for player 0
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
video: seq_ShutDown
video: seq_SetSequence sequences/cam2/cam2diCO.rpl -> novideo.rpl
video: seq_ShutDown
script: eventFireCallbackTrigger: processing CALL_VIDEO_QUIT
PLEASE HELP!!