Multiplayer: Crashing out (need instructions on data collection)

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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 02 Apr 2007, 19:13

As far as I remember, I downloaded the installer yesterday (Sunday) morning.  I downloaded the update patcher, not the full installer, in case that makes any difference.

I downloaded the updater again to check the file size of the install package, and it looks identical to the one I downloaded yesterday.

Rar'd exe attached.
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warzone2100.rar
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 02 Apr 2007, 19:43

Just a quick update.

I decided to reinstall again, so I downloaded both the updater and the full installer.

After installing from the full installer, the warzone2100.exe has a file modified date of 01 April 2007, 10:08:12

The updater has a file modified date of 31 March 2007, 17:04:16 (although the created date is still 01 April 2007, 10:08:12)

The file sizes are also different:

10.1 MB (10,689,851 bytes) - update

10.1 MB (10,690,363 bytes) - full

So it would appear that there's a discrepancy with the two installers (not that I'm in any way technical in programming matters).
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby DevUrandom » 03 Apr 2007, 01:27

I guess I forgot to create new patches after creating the new installer. Will fix that.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 03 Apr 2007, 15:50

Well, tried playing MP again this afternoon, and it's crashed again within about 45 minutes of starting (dump file attached).

This is using the 1st April exe.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby DevUrandom » 03 Apr 2007, 17:37

Do you have any additional information? Something that those two crashes have in common? Eg. the same map or you built the same units or similar?

Dev Info:
=>1 0x0050e83b pie_Draw3DShape2+0xbb(shape=0xf0000, frame=0x0, colour={byte={b=0x0, g=0x0, r=0x0, a=0xff}, argb=0xff000000}, specular={byte={b=0x2f, g=0x1b, r=0x17, a=0xff}, argb=0xff171b2f}, pieFlag=0x0, pieFlagData=0x0) [/home/sevendays/Warzone/Gna/autopackage/lib/ivis_opengl/piedraw.c:471] in warzone2100 (0x0022f908)
  2 0x00410c3b displayCompObj+0x34b(psObj=) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:1015] in warzone2100 (0x0022f988)
  3 0x0041172d displayComponentObject+0x28d(psObj=0x357b440) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:753] in warzone2100 (0x0022fa08)
  4 0x004b2302 renderDroid+0x12(psDroid=0x357b440) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:3275] in warzone2100 (0x0022fa18)
  5 0x004aaa0b bucketRenderCurrentList+0x9b() [/home/sevendays/Warzone/Gna/autopackage/src/bucket3d.c:322] in warzone2100 (0x0022fa38)
  6 0x004b61fa drawTiles+0x82a(camera=0x6ee0d0, player=0x6edcf0) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:1022] in warzone2100 (0x0022faf8)
  7 0x004b66df displayTerrain+0x8f() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:654] in warzone2100 (0x0022fb18)
  8 0x004b6881 draw3DScene+0x91() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:441] in warzone2100 (0x0022fb38)
  9 0x0041e39e displayWorld+0x4e() [/home/sevendays/Warzone/Gna/autopackage/src/display.c:1646] in warzone2100 (0x0022fb68)
  10 0x00459d9e gameLoop+0x24e() [/home/sevendays/Warzone/Gna/autopackage/src/loop.c:709] in warzone2100 (0x0022fb98)
  11 0x0045b34e SDL_main+0x68e(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/Gna/autopackage/src/main.c:771] in warzone2100 (0x0022fce8)
  12 0x0055e83b console_main+0xdb(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x0022fd38)
  13 0x0055e9f2 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x24238a, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x0022fef8)
  14 0x0055e543 in warzone2100 (+0x15e543) (0x0022fff0)
  15 0x00000000 (0x00000000)
471             pie_SetTexturePage(shape->texpage);
WineDbg starting on pid 0d08


=>1 0x0050e83b pie_Draw3DShape2+0xbb(shape=0xf0000, frame=0x6, colour={byte={b=0x44, g=0x44, r=0x44, a=0xff}, argb=0xff444444}, specular={byte={b=0x23, g=0x14, r=0x11, a=0xbb}, argb=0xbb111423}, pieFlag=0x0, pieFlagData=0x0) [/home/sevendays/Warzone/Gna/autopackage/lib/ivis_opengl/piedraw.c:471] in warzone2100 (0x0022f908)
  2 0x00410c3b displayCompObj+0x34b(psObj=) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:1015] in warzone2100 (0x0022f988)
  3 0x0041172d displayComponentObject+0x28d(psObj=0x3588580) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:753] in warzone2100 (0x0022fa08)
  4 0x004b2302 renderDroid+0x12(psDroid=0x3588580) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:3275] in warzone2100 (0x0022fa18)
  5 0x004aaa0b bucketRenderCurrentList+0x9b() [/home/sevendays/Warzone/Gna/autopackage/src/bucket3d.c:322] in warzone2100 (0x0022fa38)
  6 0x004b61fa drawTiles+0x82a(camera=0x6ee0d0, player=0x6edcf0) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:1022] in warzone2100 (0x0022faf8)
  7 0x004b66df displayTerrain+0x8f() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:654] in warzone2100 (0x0022fb18)
  8 0x004b6881 draw3DScene+0x91() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:441] in warzone2100 (0x0022fb38)
  9 0x0041e39e displayWorld+0x4e() [/home/sevendays/Warzone/Gna/autopackage/src/display.c:1646] in warzone2100 (0x0022fb68)
  10 0x00459d9e gameLoop+0x24e() [/home/sevendays/Warzone/Gna/autopackage/src/loop.c:709] in warzone2100 (0x0022fb98)
  11 0x0045b34e SDL_main+0x68e(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/Gna/autopackage/src/main.c:771] in warzone2100 (0x0022fce8)
  12 0x0055e83b console_main+0xdb(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x0022fd38)
  13 0x0055e9f2 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x24238a, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x0022fef8)
  14 0x0055e543 in warzone2100 (+0x15e543) (0x0022fff0)
  15 0x00000000 (0x00000000)
471             pie_SetTexturePage(shape->texpage);
WineDbg starting on pid 0ef0


In both cases shape was 0xf0000, so it seems as if it gets a wrong value from somewhere.

/home/sevendays/Warzone/Gna/autopackage/lib/ivis_opengl/piedraw.c:471 is:
    pie_SetTexturePage(shape->texpage);
Last edited by DevUrandom on 03 Apr 2007, 17:42, edited 1 time in total.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 03 Apr 2007, 18:19

We do tend to play the same map (Sk-SandCastles-T1) each time.

Can't say I've noticed whether I'm building the same thing each time or not.  I'll try to keep an eye out for that.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 04 Apr 2007, 12:13

Ok, me and a friend had another bash at 2.0.6 last night.  Crashed about 40 minutes later :(

Can't say whether we were building/researching the same thing again or not.  I had some research going, and some things queue'd to build awaiting resources.

My friend's pretty much got to the point where he won't play WZ now MP as there's absolutely no chance of actually finishing the game with either 2.0.6 or the previous 2.0.5 (which actually lasts about twice as long before it crashes).

I can't see any real way of testing this by myself, and without a multiplayer save/load, it's not going to be easy to see if it's something specific that's causing it at this end.

I've attached last night's dump file again to see if that shows the same as the previous one in the hope that helps some.

On a possibly unrelated note, and while I remember, the walls seem to have taken on a very retro colour.  They look a funny shade of orangy pink or something now.

One last thing while I remember, and on the offchance it matters at all.

When we play, there's usually the two of us allied playing against six computer enemies with their difficulty bars set all the way to the right.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby DevUrandom » 04 Apr 2007, 14:39

Indeed this looks exactly the same:
=>1 0x0050e83b pie_Draw3DShape2+0xbb(shape=0xf0000, frame=0x5, colour={byte={b=0x0, g=0x0, r=0x0, a=0xff}, argb=0xff000000}, specular={byte={b=0x2f, g=0x1b, r=0x17, a=0xff}, argb=0xff171b2f}, pieFlag=0x0, pieFlagData=0x0) [/home/sevendays/Warzone/Gna/autopackage/lib/ivis_opengl/piedraw.c:471] in warzone2100 (0x0022f908)
  2 0x00410c3b displayCompObj+0x34b(psObj=) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:1015] in warzone2100 (0x0022f988)
  3 0x0041172d displayComponentObject+0x28d(psObj=0x35b1080) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:753] in warzone2100 (0x0022fa08)
  4 0x004b2302 renderDroid+0x12(psDroid=0x35b1080) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:3275] in warzone2100 (0x0022fa18)
  5 0x004aaa0b bucketRenderCurrentList+0x9b() [/home/sevendays/Warzone/Gna/autopackage/src/bucket3d.c:322] in warzone2100 (0x0022fa38)
  6 0x004b61fa drawTiles+0x82a(camera=0x6ee0d0, player=0x6edcf0) [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:1022] in warzone2100 (0x0022faf8)
  7 0x004b66df displayTerrain+0x8f() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:654] in warzone2100 (0x0022fb18)
  8 0x004b6881 draw3DScene+0x91() [/home/sevendays/Warzone/Gna/autopackage/src/display3d.c:441] in warzone2100 (0x0022fb38)
  9 0x0041e39e displayWorld+0x4e() [/home/sevendays/Warzone/Gna/autopackage/src/display.c:1646] in warzone2100 (0x0022fb68)
  10 0x00459d9e gameLoop+0x24e() [/home/sevendays/Warzone/Gna/autopackage/src/loop.c:709] in warzone2100 (0x0022fb98)
  11 0x0045b34e SDL_main+0x68e(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/Gna/autopackage/src/main.c:771] in warzone2100 (0x0022fce8)
  12 0x0055e83b console_main+0xdb(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x0022fd38)
  13 0x0055e9f2 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x24238a, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x0022fef8)
  14 0x0055e543 in warzone2100 (+0x15e543) (0x0022fff0)
  15 0x00000000 (0x00000000)
471             pie_SetTexturePage(shape->texpage);
WineDbg starting on pid 0a28


You were playing with Grim's texture set?
That seems to be broken in 2.0.6. Have a look at: http://wz2100.net/forum/index.php?topic=530.0
The fixed mod can be downloaded from http://download.gna.org/warzone/development/grim.wz
Maybe this even fixes your crashes, but I am not too confident about that.
Last edited by DevUrandom on 04 Apr 2007, 15:32, edited 1 time in total.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 04 Apr 2007, 17:34

Yes, I have been using the Grim mod.

I'll see if I can convince my mate to try one last time with that update.  Can't say I'm confident it'll fix it either, but I'm willing to give it a try.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby DevUrandom » 04 Apr 2007, 19:05

Does this crash happen on your both PCs? Or does only one of the crash?

And even though I don't know yet what a "shape" is (had no time to investigate yet) I don't think that a wrong texture could be the cause. So you probably don't need to convince him, since the mdmp will pretty much look like the above 3.

But maybe you want to train rushing. This natural timelimit is probably the best situation to learn it. ;)
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 04 Apr 2007, 19:22

His has crashed, but not as often as mine has.  Don't know if he kept his mdmp though.  I'll ask him.

I don't think the rushing thing would work for us.  We're old ;) and when we play RTS games we like to make the game last.  Not into the 'finish the game in 10 minutes' scenario.  We build up, then build up some more, then we go and bat the enemy (or die horribly trying) :)

As a for instance, and average Starcraft game will probably last anywhere from 2 - 4 hours.

I did notice there was a file in My Documents/Warzone 2100 that contained a log of multiplayer sessions.  Didn't really look at it though to see what it contained.  I've just formatted my XP box to give it a clean lease and make sure there's no odd software causing WZ to crash, and forgot to save it first.  If it's of any value, and if I can get my mate to play one more game, I'll upload it here.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 05 Apr 2007, 00:13

Ok, I managed to convince my mate to have another go.

This time, it's him who's crashed.  Again, within an hour of starting the game.  The first game we tried actually didn't crash .... I got overrun after around an hour and died in a big splatty mess :)

We then tried again, and this time it was my friend who crashed out.  After I quit out of the game, mine had a crash message too.

Rar file attached with my dump file, his dump file, and the netplay file that gets created in 'My Documents'.
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warzone.rar
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby DevUrandom » 05 Apr 2007, 13:47

Same location, but different shape:
the other guy's mdmp wrote:=>1 0x0050e83b pie_Draw3DShape2+0xbb(shape=0x2010202, frame=0x1, colour={byte={b=0xff, g=0xff, r=0xff, a=0xff}, argb=0xffffffff}, specular={byte={b=0x0, g=0x0, r=0x0, a=0x0}, argb=0x0}, pieFlag=0x40, pieFlagData=0x0) [/home/sevendays/Warzone/Gna/autopackage/lib/ivis_opengl/piedraw.c:471] in warzone2100 (0x0022f878)
  2 0x00410c3b displayCompObj+0x34b(psObj=) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:1015] in warzone2100 (0x0022f8f8)
  3 0x00411b0f displayComponentButtonObject+0xaf(psDroid=0x51719b8, Rotation=0x22fa60, Position=0x22fa54, RotXYZ=0x0, scale=0x64) [/home/sevendays/Warzone/Gna/autopackage/src/component.c:628] in warzone2100 (0x0022f938)
  4 0x0046f067 displayMultiPlayer+0x267(psWidget=0x1d59a08, xOffset=0xa, yOffset=0x17, pColours=0x1d59a48) [/home/sevendays/Warzone/Gna/autopackage/src/multimenu.c:901] in warzone2100 (0x0022fa78)
  5 0x004e6726 widgDisplayForm+0x36(psForm=, xOffset=) [/home/sevendays/Warzone/Gna/autopackage/lib/widget/widget.c:1654] in warzone2100 (0x0022fab8)
  6 0x004e6782 widgDisplayForm+0x92(psForm=, xOffset=) [/home/sevendays/Warzone/Gna/autopackage/lib/widget/widget.c:1675] in warzone2100 (0x0022faf8)
  7 0x004e6782 widgDisplayForm+0x92(psForm=, xOffset=) [/home/sevendays/Warzone/Gna/autopackage/lib/widget/widget.c:1675] in warzone2100 (0x0022fb38)
  8 0x004e67f4 widgDisplayScreen+0x14(psScreen=0xdbffd04) [/home/sevendays/Warzone/Gna/autopackage/lib/widget/widget.c:1707] in warzone2100 (0x0022fb48)
  9 0x0043e9f4 intDisplayWidgets+0x44() [/home/sevendays/Warzone/Gna/autopackage/src/hci.c:3548] in warzone2100 (0x0022fb68)
  10 0x0045a68a gameLoop+0xb3a() [/home/sevendays/Warzone/Gna/autopackage/src/loop.c:729] in warzone2100 (0x0022fb98)
  11 0x0045b34e SDL_main+0x68e(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/Gna/autopackage/src/main.c:771] in warzone2100 (0x0022fce8)
  12 0x0055e83b console_main+0xdb(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x0022fd38)
  13 0x0055e9f2 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x24238a, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x0022fef8)
  14 0x0055e543 in warzone2100 (+0x15e543) (0x0022fff0)
  15 0x00000000 (0x00000000)
471            pie_SetTexturePage(shape->texpage);
WineDbg starting on pid 0558


Completely different place, but maybe caused by the other guys crash:
Infidelus' mdmp wrote:=>1 0x7c9106c3 in ntdll (+0x106c3) (0x0022ed6c)
  2 0x77c2c3c9 in msvcrt (+0x1c3c9) (0x0022edac)
  3 0x77c2c3e7 in msvcrt (+0x1c3e7) (0x0022edb8)
  4 0x77c2c42e in msvcrt (+0x1c42e) (0x0022edc8)
  5 0x00592fb9 in warzone2100 (+0x192fb9) (0x0022edf8)
  6 0x005a9181 in warzone2100 (+0x1a9181) (0x0022ee88)
  7 0x005a964b in warzone2100 (+0x1a964b) (0x0022eec8)
  8 0x005ab3c0 in warzone2100 (+0x1ab3c0) (0x0022eff8)
  9 0x0059578e in warzone2100 (+0x19578e) (0x0022f038)
  10 0x0058ee48 in warzone2100 (+0x18ee48) (0x0022f0e8)
  11 0x0059182c in warzone2100 (+0x19182c) (0x0022f168)
  12 0x004f1d35 sound_ReadTrack+0x115(callbackFuncs={read_func=0x4f1ea0, seek_func=0x4f13d0, close_func=0x4f1440, tell_func=0x4f1450}, datasource=0x22f4bc) [/home/sevendays/Warzone/Gna/autopackage/lib/sound/openal_track.c:386] in warzone2100 (0x0022f498)
  13 0x004f1e9b sound_ReadTrackFromBuffer+0x4b(psTrack=0x4c6ba40, pBuffer=0x4c6a928, udwSize=0x1115) [/home/sevendays/Warzone/Gna/autopackage/lib/sound/openal_track.c:422] in warzone2100 (0x0022f4c8)
  14 0x004f12df sound_LoadTrackFromBuffer+0x7f(pBuffer=0x4c6a928, udwSize=0x1115) [/home/sevendays/Warzone/Gna/autopackage/lib/sound/track.c:288] in warzone2100 (0x0022f4e8)
  15 0x00413206 dataAudioLoad+0x26(pBuffer=0x4c6a928, size=0x1115, ppData=0x22f638) [/home/sevendays/Warzone/Gna/autopackage/src/data.c:1018] in warzone2100 (0x0022f508)
  16 0x0051d670 resLoadFile+0x1b0(pType=0xd03f90, pFile=0xd05f90) [/home/sevendays/Warzone/Gna/autopackage/lib/framework/frameresource.c:471] in warzone2100 (0x0022f648)
  17 0x00522f40 res_parse+0x480() [/home/sevendays/Warzone/Gna/autopackage/lib/framework/resource_parser.y:114] in warzone2100 (0x0022fb48)
  18 0x0051d962 resLoad+0xc2(pResFile=0x5e47fa, blockID=0x0, pLoadBuffer=0x2a40020, bufferSize=0x4c4b40, psMemHeap=0x2002e10) [/home/sevendays/Warzone/Gna/autopackage/lib/framework/frameresource.c:152] in warzone2100 (0x0022fb78)
  19 0x00446472 frontendInitialise+0xd2(ResourceFile=0x5e47fa) [/home/sevendays/Warzone/Gna/autopackage/src/init.c:1256] in warzone2100 (0x0022fb98)
  20 0x0045b54f SDL_main+0x88f(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/Gna/autopackage/src/main.c:579] in warzone2100 (0x0022fce8)
  21 0x0055e83b console_main+0xdb(argc=0x4, argv=0x22fd50) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x0022fd38)
  22 0x0055e9f2 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x24238a, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x0022fef8)
  23 0x0055e543 in warzone2100 (+0x15e543) (0x0022fff0)
  24 0x00000000 (0x00000000)
WineDbg starting on pid 00d0


Last lines of the netplay.log:
-----------------------------------------------------------
player:5 starts topic: R-Wpn-Rocket01-LtAT  :0          :0      Wed Apr 04 22:01:11 2007
player:5 starts topic: R-Wpn-Rocket-ROF01  :0          :0      Wed Apr 04 22:01:11 2007
player:5 starts topic: R-Struc-RprFac-Upgrade02    :0          :0      Wed Apr 04 22:01:11 2007
player:5 starts topic: R-Vehicle-Prop-VTOL  :0          :0      Wed Apr 04 22:01:11 2007
player:1 starts topic: R-Wpn-Rocket01-LtAT  :0          :0      Wed Apr 04 22:01:11 2007
player:1 starts topic: R-Wpn-Rocket-ROF01  :0          :0      Wed Apr 04 22:01:11 2007
player:1 starts topic: R-Struc-RprFac-Upgrade02    :0          :0      Wed Apr 04 22:01:11 2007
player:1 starts topic: R-Vehicle-Prop-VTOL  :0          :0      Wed Apr 04 22:01:11 2007
-----------------------------------------------------------
building finished ok.  :0          :0      Wed Apr 04 22:01:18 2007
-----------------------------------------------------------
building finished ok.  :0          :0      Wed Apr 04 22:01:52 2007
-----------------------------------------------------------
player:5 starts topic: R-Struc-RprFac-Upgrade03    :0          :0      Wed Apr 04 22:01:56 2007
player:5 starts topic: R-Wpn-MG4    :0          :0      Wed Apr 04 22:01:56 2007
player:1 starts topic: R-Struc-RprFac-Upgrade03    :0          :0      Wed Apr 04 22:01:56 2007
player:1 starts topic: R-Wpn-MG4    :0          :0      Wed Apr 04 22:01:56 2007
-----------------------------------------------------------
building finished ok.  :0          :0      Wed Apr 04 22:02:03 2007


Was this a one on one or against the AI?

Because this log seems a bit odd with 2 players researching the same things at the same time...
Maybe the logging function is even broken and the logs thus not reliable.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby Infidelus » 05 Apr 2007, 14:13

This was us 2 against 6 computers.

I'd have assumed that the two human players would be 1 & 2 (as they're the 1st and 2nd position in the MP hosting screen)?  So if I'm reading that right, it's players 1 & 5?  5 would have been a computer.
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Re: Multiplayer: Crashing out (need instructions on data collection)

Postby themousemaster » 02 May 2007, 02:36

Yes, I'm necro-threading this ;p.


After a month and a half (and yelling at UPS), I've finally gotetn a new power supply for my computer.  My old one was... I'm sure anyone who has put a computer together can imagine suitable horror stories.

Anyway, with my system back up, I was going to give a few more runs at trying to figure out why this was happening.  First, however, I took a look at my System Services manager...

There's one in there called "error reporting service" that has been disabled.  In fact, looking down the list, it appears about 2/3 of the avialable services are not set to run.

My question is:  is there any specific service(s) necessary to be running for a "crashing" warzone to be able to even support an in-game dump?  Is this why I wasn't able to get any files out of the failing program?
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