Segfault when enemy starts shooting

Intended behaviour or bugs in other software.

Segfault when enemy starts shooting

Postby WFrag » 27 Aug 2006, 09:10

I found that Warzone2100 segfaults in the campaign when the first combat begans. Just after they start shooting, WZ segfaults. If I set MALLOC_CHECK_ to 1, it shows me that the reason is heap corruption. I've tried to disable the sound - it worked, so the problem must be in the sound code, I think.

I've tried on recent Gentoo on Asus V6F00VA laptop.

I will try valgrind later.
Last edited by DevUrandom on 27 Aug 2006, 15:21, edited 1 time in total.
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Re: SEGFAULT in first minute of campaign

Postby WFrag » 27 Aug 2006, 11:34

It was Sample OpenAL implementation bug. Look here for more details: http://opensource.creative.com/pipermai ... 04553.html (patches attached).
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Re: SEGFAULT in first minute of campaign

Postby DevUrandom » 27 Aug 2006, 13:24

Thanks for the link to the mailinglist archives!
Now I got something to show ppl complaining about WZs sound code being broken. ;)
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