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Segfault when enemy starts shooting

Posted: 27 Aug 2006, 09:10
by WFrag
I found that Warzone2100 segfaults in the campaign when the first combat begans. Just after they start shooting, WZ segfaults. If I set MALLOC_CHECK_ to 1, it shows me that the reason is heap corruption. I've tried to disable the sound - it worked, so the problem must be in the sound code, I think.

I've tried on recent Gentoo on Asus V6F00VA laptop.

I will try valgrind later.

Re: SEGFAULT in first minute of campaign

Posted: 27 Aug 2006, 11:34
by WFrag
It was Sample OpenAL implementation bug. Look here for more details: http://opensource.creative.com/pipermai ... 04553.html (patches attached).

Re: SEGFAULT in first minute of campaign

Posted: 27 Aug 2006, 13:24
by DevUrandom
Thanks for the link to the mailinglist archives!
Now I got something to show ppl complaining about WZs sound code being broken. ;)