Version 0.4.3 is out, and players should now be able to build Super Transports (thanks to Tyzler for pointing it out).

- I've also added these heavier versions of the Mini-Rocket Array, Rocket Assault Array, and Seraph Missile Array, though they may pale in comparison to...

- ...the introduction of these Tankbuster Cannons, Lasers, and Railguns, which were designed with mounting high damage-per-shot weapons onto light vehicles in mind. For example, a Tankbuster Cannon has a damage-per-shot that's on par with a Heavy Cannon, though with only about 29% of the weight, and only about 35% of the cost and build points. However, this comes at a significant cost. In addition to being unable to rotate like a Fixed-Mounted Heavy Cannon, they have half the rate-of-fire of one. They're essentially similar in function to Lancers, Tank Killers, and Scourge Missiles.
I've also increased the firepower of the Vulcan, Punisher, and Hellfury Gattling Guns a bit so that machinegun specialists would stand a better chance against tanks and structures, and introduced a defensive structure called a "Sniper Nest", which is a bunker equipped with 8 anti-personnel sniper cannons (much like the ones carried by a Cyborg Sniper).
Edit: You may have already guessed with me slowing down development, but I'm starting to feel fatigued when it comes to developing this mod. While I would like to incorporate some features from some other mods, like NoQ's Ultimate Scavengers Mod, or aubergine's later versions of the Enhanced SitRep Mod, I may not have enough time to do so within the next month or 2, which is why I'm now thinking about letting others pitch in for development.
Here are the following tasks that I'd like done for Contingency:
- Integrate NoQ's Ultimate Scavengers Mod's materials into Contingency, though have the custom Scavenger AI bundled as one of those optional add-on mods so that it's optional to enable/disable, much like with the tier-limiting mods.
- Integrate the later versions of the Enhanced SitRep Mod (done by aubergine) into Contingency.
- Develop new .pie models for the new Cyborgs and Super Cyborgs. (They don't need to be anything fancy or hi-poly though. Just distinct enough for them to be recognizable from a moderate distance, and for them to bear some resemblance to their tank-mounted counterparts.)
I've also begun work on adding some more multi-turret bodies for a future version, though it'll take me a while to work on their .pie models.