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Giani wrote:How did you put snow in arizona?
And why?
Yeah that a data error it cant find a texture I dont know why that is I saw it in master too I will look into it.
after some test found errors in map and scav mod ...
error |12:03:35: [loadSaveStructure2:4758] Structure A0CannonTower, coord too near the edge of the map. id - 706
error |12:03:35: [setFlagPositionInc:5070] We have too many factories of type 0, player 7
info |12:03:35: [setFlagPositionInc:5071] Can't set flag!
info |12:03:35: [setFlagPositionInc:5071] Assert in Warzone: structure.cpp:5071 (false), last script event: '<none>'
error |12:03:35: [setFlagPositionInc:5070] We have too many factories of type 0, player 7
info |12:03:35: [setFlagPositionInc:5071] Can't set flag!
info |12:03:35: [setFlagPositionInc:5071] Assert in Warzone: structure.cpp:5071 (false), last script event: '<none>'
Iluvalar wrote:but, it's bidirectional. Both side can't shoot. The higher units still don't have any advantage.
While the tanks that aren't on the hills go up, they can be shot by arti and MRAs. And I tried that map whit Berg and walls whit weapons have some advantage, because they are taller than tanks.
While the tanks that are on the hills go down, they can be shot by arti and MRAs.
Well yeah, highground advantage is more complicated than that.
An attacker can quickly join the battle, being shot for a shorter amount of time (including arty and MRAs). But if he decides to fall back, his losses will be heavier. Also, long-range attackers don't really benefit from coming close to the enemy, but flamers do.
That's due to separating Sand and Yellow textures in arizona in beta11. They used to use the same texture, but they no longer do. Thus, you need to make sure the new texture is either loaded (check out the .wrf file) or not used (in /tileset/*.txt files).
The error I posted is a map maker flame error the error ultimate scav had is a wrf error they two separate NoQ The texture define was not defines in scav mod thats not realy a bother it dont crash the game just have snow instead of texture.
Oh, I see. Well, the 'flags' thing is what I'm running into. Haven't really dug much further into it since today has been devoted to other things, WZ and real-life alike.
ok i checked the map and dont really know where the error message is coming from... looked over the buildings and all seems normal to me. but that doesn't mean much....
and now out of frustration i made a stupid map that i will probably never going to play unless i change my mind and find mortars the best thing wz has to offer...
Nice recommendation, you must have been really angry. Sometimes it is good to withdraw, and rethink the other day, or just sleep with thw idea. There were two maps I made which have never appeared as I considered them a masterpiece of crapiness.
It is to be enjoyment man, not frustration.
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