Ertox's maps

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Re: Ertox's maps

Postby Ertox » 09 Nov 2011, 21:53

Merowingg wrote:What wonders me is did you make them just recently or have you created them earlier and posted all of them right now ?


The height maps I posted on the 05.11.2011 were made in october. When I created this topic, I added all the maps.
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Re: Ertox's maps

Postby Merowingg » 11 Nov 2011, 08:31

I understand now I didnt look at the dates.

Ah yes The Height Map Generator, now I understand the speed, and I didnt look at the previews carefully enough. Well I do not use it at all. Much too easy to make a map with it :lecture:
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Re: Ertox's maps

Postby NoQ » 11 Nov 2011, 09:54

I think only sensor actually uses that.
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Re: Ertox's maps

Postby Merowingg » 11 Nov 2011, 10:24

I think only sensor actually uses that.


yes he does for sure..

Ok I retreat my previous sentence, Etox your previews are sort of doom for me I see I look at them either on a great rush or late at night, but the last one was early a.m. hours..

No Height Generators here :) I hopefully assume ;) again sorry :)
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Re: Ertox's maps

Postby Jonix » 12 Nov 2011, 16:04

A lot of talk about height map generators... whats the point if only sensor uses them...?
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Re: Ertox's maps

Postby Warzone_Fan » 12 Nov 2011, 16:25

Jonix wrote:A lot of talk about height map generators... whats the point if only sensor uses them...?

intel?... :?
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Re: Ertox's maps

Postby Jonix » 12 Nov 2011, 17:57

What do you mean... I thought Sensor was a player???
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Re: Ertox's maps

Postby NoQ » 12 Nov 2011, 19:20

Sensor is one of the few map makers who tried to make N-player maps.
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Re: Ertox's maps

Postby Ertox » 19 Nov 2011, 01:34

My first 2vs2 map :
symmetrical, 10 oils/player
4c-Coalition_V1.wz
v.1.0
(29.17 KiB) Downloaded 469 times

wz2100-20111118_235409-main.jpg

wz2100-20111118_234734-Coalition_V1-T1.jpg

I'm going to do other versions of this map.
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Re: Ertox's maps

Postby Ertox » 20 Nov 2011, 01:34

Here is a new map. It's my first 6 players ffa map.
Asymmetric and quite balanced, 11 oils/player + 1

6c-Critical-cycle.wz
v.1.0, requires WZ master
(87.13 KiB) Downloaded 587 times

wz2100-20111119_155846-main.png
Main preview

wz2100-20111119_171637-Critical-Cycle-T1.png
This screenshot proves that I tested the map ;)
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Re: Ertox's maps

Postby Ertox » 17 Dec 2011, 13:06

The first second version of a map :
10 oils/player + 3
4c-CoalitionV2.wz
v.2.0
(33.52 KiB) Downloaded 476 times


wz2100-20111215_070814-main.png

wz2100-20111215_071009-Coalition_V2-T1.jpg
scavenger base has been modified
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Re: Ertox's maps

Postby Ertox » 17 Dec 2011, 13:14

My first 7 players map :
An asymmetric map but quite balanced, 13 oils/player + 1

7c-Distrust.wz
v.1.0
(81.38 KiB) Downloaded 632 times

wz2100-20111215_131040-main.png
maybe this picture hurts your eyes ;)

wz2100-20111215_131227-Distrust-T1.jpg
the base surrounded by mountains
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Re: Ertox's maps

Postby Ertox » 17 Dec 2011, 13:23

This time it's another duel map :

11 oils per player +1
2c-Deadly_Poison.wz
v.1.0
(26.95 KiB) Downloaded 427 times


wz2100-20111215_230124-main.png
You can imagine poisonous tentacles

wz2100-20111215_225847-Deadly_Poison-T1.jpg
scavengers spotted !
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Re: Ertox's maps

Postby Ertox » 17 Dec 2011, 13:30

Another duel map in winter :
13 oils/player + 1

2c-Rivalry.wz
v.1.0
(30.1 KiB) Downloaded 450 times


wz2100-20111215_230441-main.png

wz2100-20111215_230606-Rivalry-T1.jpg
the starting advanced base
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Re: Ertox's maps

Postby Ertox » 17 Dec 2011, 13:40

Here's my first 9 players map. I designed it to be played in 3v3v3.
10 oils/player + 4, no scavengers

9c-WindFury.wz
v.1.0
(149.54 KiB) Downloaded 635 times


wz2100-20111215_231317-main.png
a beautiful picture

wz2100-20111215_231704-WindFury-T1.jpg
Would you like to control this hill?
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