Goth Zagog-Thou wrote:Well, it appears the problem is more serious than simply adding "dummy research messages".
I hope the saying that "sometimes what we need is a giant step backwards to move forward" applies here.
I'm going to remake the scripts from the ground up. I have to. I'm not getting any useful output on what's wrong, or why the crash is occurring.
So, it appears that I'll be learning the new API sooner than I had envisioned.
M10c wrote:I am very eager to use this mod, but every time I attempt to run the campaign, tutorial, or even fast play, I get 2 successive error messages: First is [resload] Failed to parse wrf/vidmemc.wrf and the second is [startgameloop] Shutting down after failure.
I have Flame installed, and put the mod in Autoload folder in the mods directory. So I am wondering if I did something wrong? Using the 3.1 beta version on a windows 7 32 bit machine.
Edit: After installing the 2.3 version, I get it to go into campaign on both the aforementioned windows machine, and my Ubuntu 11.10 laptop, but not long after I get the northern area during the first mission opened up, it crashes regularly on both machines. Also during the mission there are persistent script errors, not sure if they may have anything to do with it. Since the log file is too big, I'll post the last few lines of it.
Double Edit: I managed to get it working, I absolutely LOVE it! It is a different style and feel from what I am used to in a campaign, but it is perfect I think! Working on building up delta base now Thank you for working on this, keep up the good work!
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