maps by NoQ

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Merowingg
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Re: maps by NoQ

Post by Merowingg » 03 Feb 2011, 12:59

You scared me man.. :) and sounded really nice ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: maps by NoQ

Post by NoQ » 03 Feb 2011, 18:21

A little attempt to repair my reputation (:

2c-Strikeout

Some symmetric duel map. 41 oils total, but be prepared to loose a lot of derricks during combat.
Also, three-way push-and-pull with a little highground control.
Attachments
Strikeout.png
Strikeout.png (32.44 KiB) Viewed 11563 times
2c-Strikeout.wz
Strike your enemy out!
(24.13 KiB) Downloaded 518 times

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Re: maps by NoQ

Post by NoQ » 04 Feb 2011, 12:14

Ha-ha, two maps in a row without any comments in between! :P

6c-Rubber

It's a 3x3 low oil team battle. I've put scavengers here as well, so it won't work until v3.1+; but a scavengerless version with two spectator locations instead is also available.
Attachments
8c-Rubber_s2.wz
Version with spectators, compatible with 2.3 and earlier
(89.45 KiB) Downloaded 396 times
rubber.png
rubber.png (48.12 KiB) Viewed 11523 times
6c-Rubber.wz
Version with scavengers for 3.1+
(78.12 KiB) Downloaded 568 times
Last edited by NoQ on 06 Feb 2012, 09:45, edited 2 times in total.

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Re: maps by NoQ

Post by Merowingg » 06 Feb 2011, 08:31

Hello NoQ :)

The map itself, the preview looks just cool!! :) and the name Rubber is perfectly perfect for it :) did you say you run out of ideas of names ?? and why did you lie ;)

So many entrances, so rich this map in terrarian, tileset and features is that I simply smile when I look at it :)

I feel harmony when I look at it, and also this "donut" in the exact centre :)

I like the whole idea very much :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Re: maps by NoQ

Post by NoQ » 06 Feb 2011, 12:44

2c-Roughness

One more symmetric duel map. Rockies this time.

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ImageImageImage

Roughness.png
Roughness.png (16.06 KiB) Viewed 11484 times
Attachments
2c-Roughness.wz
v1.0
(29.3 KiB) Downloaded 488 times

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Re: maps by NoQ

Post by NoQ » 10 Feb 2011, 12:59

2c-Flood

Yet another duel map. Pretty geometrical this time (:
The city is below the sea level, so it's gonna be flooded soon.

ImageImage
ImageImage
Attachments
flood.png
flood.png (3.28 KiB) Viewed 11435 times
2c-Flood.wz
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Re: maps by NoQ

Post by NoQ » 11 Feb 2011, 18:49

Inspired by Iluvalar's success story, i decided to make this.

4c-VisionX2

It's a 4-player remix of my old map, Visionary Mountains.

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VisionX2.png
VisionX2.png (26.87 KiB) Viewed 11394 times
4c-VisionX2.wz
v1.0
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Re: maps by NoQ

Post by NoQ » 18 Feb 2011, 18:10

2c-Deserted

Another attempt to make a large duel map for long macro games.

v1.01: Hills reworked a little.
v1.02: Fixed two unreachable oil derricks. Sorry! (:

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ImageImage
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Deserted-v1-02.png
Deserted-v1-02.png (24.27 KiB) Viewed 11271 times
2c-Deserted-v1-02.wz
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Re: maps by NoQ

Post by NoQ » 21 Feb 2011, 02:00

Just wanted to promote the master builds a little :roll:

9c-Gear9

A 9-player FFA map with scavengers. For obious reasons, works only in v3.1+. The size is 140x140.

It also partially implements MetalWarrior95's old dream of making a city in the desert landscape, which is quite possible with master builds. I would also like to thank tmp500 for suggesting Inkscape as a nice heightmap drawing tool.

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ImageImage

The yellow dots on the minimap are oils; that's how the master build draws them.
Attachments
Gear9.png
v1.0
Gear9.png (28.39 KiB) Viewed 11264 times
9c-Gear9.wz
v1.0
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Last edited by NoQ on 06 Feb 2012, 09:45, edited 1 time in total.

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Re: maps by NoQ

Post by Merowingg » 21 Feb 2011, 07:15

Hello Noq :)

The first thing I saw on the map was those urban buildings.. I thought.. on arizona ?? !! what the hell.. but then I thought there must be a reason and I have found the reason in description :) my fault I try to look at the maps first and then I read what the creator intended :)

The map looks simply cool !! although I woud give it enough space that the water was around the "flower" :) what I like very much from terrarian are those dunes behind bases, those are simply cool :)

In some places my eye focused on imperfections, but then I realised that again on master there is no need to paint the terrarian so carefully as it will dissappear there :) but I think this fact is not good..

Again good work :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Re: maps by NoQ

Post by NoQ » 21 Feb 2011, 11:41

In some places my eye focused on imperfections, but then I realised that again on master there is no need to paint the terrarian so carefully as it will dissappear there :) but I think this fact is not good..
I'm almost sure there will be no version of Warzone 2100 that includes the old renderer and supports 9-player maps. So, by opening this up in FlaME, you've seen something that will never be seen in game (rhyme!! :D)

Who knows, of course ^__^

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Re: maps by NoQ

Post by NoQ » 21 Feb 2011, 22:03

Another bit of popular art ...

10c-NTW10

A 5x5 NTW-style map, playable in v3.1+. I don't really like this kind of maps you know ... but if it can help testing the game, i don't really care. For ultimate lag experience, a huge scavenger defense has been included (which, of course, can be turned off). 40 oils.
Attachments
ntw.png
ntw.png (12.74 KiB) Viewed 11215 times
10c-NTW10.wz
v1.0
(48.27 KiB) Downloaded 732 times
Last edited by NoQ on 06 Feb 2012, 09:36, edited 1 time in total.

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Re: maps by NoQ

Post by Merowingg » 22 Feb 2011, 13:02

I'm almost sure there will be no version of Warzone 2100 that includes the old renderer and supports 9-player maps. So, by opening this up in FlaME, you've seen something that will never be seen in game (rhyme!! :D)

Who knows, of course ^__^
Well.. thats true.. but.. I think I will always try to be a perfectionist, and even if the imperfections will not be visible in game but only in FlaMe, I will do my best not to creat them :) the only occasion I could use it is for special map looking purpose :)
A 5x5 NTW-style map, playable in master builds. I don't really like this kind of maps you know ... but if it can help testing the game, i don't really care. For ultimate lag experience, a huge scavenger defense has been included (which, of course, can be turned off). 40 oils.
here you scare me a little.. and my world collapse a little more.. at least you do say it is for game testing :) becuse you making NTWs.. somehow.. is not right :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Re: maps by NoQ

Post by NoQ » 23 Feb 2011, 19:23

10c-Metacity

A 192x160 5vs5 map with scavengers in urban landscape, a normal one this time.
Works only on v3.1+, because more than 8 players, tweaked for the new terrain renderer, and also trees.
Please report bugs, especially if i forgot a few tiny bunkers or something like that.

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ImageImageImage
Attachments
Metacity.png
v1.0
Metacity.png (32.79 KiB) Viewed 11161 times
10c-Metacity.wz
v1.0
(75.73 KiB) Downloaded 911 times
Last edited by NoQ on 06 Feb 2012, 09:37, edited 1 time in total.

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Re: maps by NoQ

Post by NoQ » 24 Feb 2011, 23:10

Just made a map pack after all. It includes only "good" maps that are playable on any game version and don't require too much introduction before the game. See the first message. The pack currently contains 27 maps and will be updated when the new maps come out.

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