maps by NoQ

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Re: maps by hao

Postby Wibble199 » 29 Jul 2010, 13:02

sorry, i meant trunk :oops:

i always seem to type truck instead of trunk and i don't know why :lol2: epic fail :stressed:
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Re: maps by hao

Postby Zarel » 30 Jul 2010, 00:12

Wibble199 wrote:is this the [trunk] version?

No, it's 2.3.3.
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maps :)

Postby Merowingg » 01 Aug 2010, 19:37

Hao you impress me again :)

I didnt know you have made so many maps already :)

I am happy that you decided to make one topic for all of them :)

I like the symetry of your maps :) everything is well planned and equal :) I like this very much :)

Great job man :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: maps by hao

Postby NoQ » 02 Aug 2010, 10:11

I like the symetry of your maps :) everything is well planned and equal :) I like this very much :)
Yeah, i tend to prefer fair play to beauty too ... :|
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Re: maps by hao

Postby NoQ » 02 Aug 2010, 18:12

Omg, I couldn't keep myself from making another map, and now it's in urban landscape (:
I wonder if anyone plays them XD

4c-Twirl

A 4-player low-power map that tends to focus on controlling the highground. Near every base, there is a "friendly" hill (with a ramp on your side) and an "enemy" hill (with a ramp on the enemy side), and the friendly one is protected by a good bunch of scavengers.

v1.01: Fixed broken tiles, minor changes.

v1.02: Another bugfix.

v1.03: I've returned to the original heightmap, since FlaME learned to fix broken triangles. Also fixed one overlapping features issue.

wz2100-20100802_201001-main.png
4c-UrbanTwirl
wz2100-20100802_201001-main.png (17.73 KiB) Viewed 7916 times
Attachments
4c-Twirl-1-03.wz
(30.72 KiB) Downloaded 545 times
Last edited by NoQ on 26 Oct 2010, 09:21, edited 5 times in total.
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maps by hao

Postby Merowingg » 02 Aug 2010, 21:14

Hao :) The symetry and balance of this map looks just amazing :) It is eye candy for me :)

Do you think urban maps are more difficult to create than rocky and arizona ?? In my opinion it is harder to make urban but really satisfactory when you have finished :)

Good you vary the terrarian style :) by trying all we improve :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: maps by hao

Postby NoQ » 02 Aug 2010, 21:55

Thanks Mero (: Your success inspires many (: Any suggestions, by the way? :roll:

I think urban tileset is just less beautiful. Unless you play the trunk with new terrain renderer. By the way, this map looks totally funny in trunk ^_^

I wonder if i should keep spamming these maps to addons? The reviewers don't seem to keep up XD
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Re: maps by hao

Postby Mysteryem » 02 Aug 2010, 22:58

Excellent maps hao, interesting heightmaps, full bases, good use of features, not too much oil and good blending between different tiles. To improve further, I suggest trying some more complex heightmaps, perhaps try something asymmetrical. Other than that, please keep up the great work.

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Re: maps by hao

Postby KukY » 03 Aug 2010, 10:54

hao wrote:Omg, I couldn't keep myself from making another map, and now it's in urban landscape (:
I wonder if anyone plays them XD

4c-UrbanTwirl

A 4-player low-power map that tends to focus on controlling the highground. Near every base, there is a "friendly" hill (with a ramp on your side) and an "enemy" hill (with a ramp on the enemy side), and the friendly one is protected by a good bunch of scavengers.


I love this map!!! This one surely should be included with Warzone...
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Re: maps by hao

Postby NoQ » 03 Aug 2010, 11:26

Ouch. Thanks. o.O

But, if/before it happens, there's one little problem: i have some broken tiles in the middle of the map:

Image

They look fine in FlaME, so i don't know how to fix them:

Image

Can anyone fix it for me pleeease? Maybe editworld can help? :oops:
Anyway, they look fine in trunk, so probably it doesn't matter.
Image
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Re: maps by hao

Postby Mysteryem » 03 Aug 2010, 11:41

hao wrote:Ouch. Thanks. o.O

But, if/before it happens, there's one little problem: i have some broken tiles in the middle of the map:

Image

They look fine in FlaME, so i don't know how to fix them:

Image

Can anyone fix it for me pleeease? Maybe editworld can help? :oops:
Anyway, they look fine in trunk, so probably it doesn't matter.
Image

You need to change the triangle direction of those tiles. I'm not sure how it's done in flaMe though. In-game you can see how the triangle direction changes the terrain by going into cheat mode and then pressing k when your mouse is hovering over a tile. In trunk the terrain works differently so it's not a problem.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Re: maps by hao

Postby NoQ » 03 Aug 2010, 12:55

All right, so i've just flattened this place, and it solved all the problems. I didn't find out how to fix the triangles in FlaME though :| I've also made some minor changes that were supposed to make the map a little more beautiful. The original post is updated. Submitting to addons now. Is there anything else i should do with it? :geek:
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Re: maps by hao

Postby NoQ » 07 Aug 2010, 01:32

Team Gamma wrote:Nothing to report. It's quiet and peaceful up here in the mountains (:
Two more maps sharing one 96x96 Rocky Mountains landscape.

4c-Tranquil

A three-player map actually. :hmm: I didn't see any three-player maps around, so i decided to make one :) 4 oils per base; all oil is scattered more-or-less uniformly around the map. The scavenger base in the middle is big but not very strong. If you find any balance issues, just whistle (:

upd: The new version includes some balance changes suggested by cassador.

upd: Now comes with challenges!!
(1.21 fixed some broken triangles too)


8c-TruckBall

A crazy map with all initial trucks of all players gathered in one point ("ball" :D ) in the middle of the map*, so that anyone could choose his side freely enough. This is suitable for any number of players ({2..8}, of course), and encourages you to use all of the dirtiest warzone techniques (truck rushing, oil spoiling, etc XD). I don't provide a picture for this one, since the landscape is the same. No pre-built bases, of course.

__________
* Mero claims he already had this idea before, but he didn't like it :D
Attachments
4c-Tranquil.wz
1.21
(21.96 KiB) Downloaded 591 times
1.2.png
4c-Tranquil v1.2
1.2.png (10.35 KiB) Viewed 7731 times
8c-TruckBall.wz
1.2
(20.13 KiB) Downloaded 668 times
Last edited by NoQ on 09 Oct 2010, 17:05, edited 9 times in total.
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Re: maps by hao

Postby Zarel » 07 Aug 2010, 05:34

hao wrote:4c-Tranquil

Whoa, very nice map. If you haven't already, please submit to Addons.
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Re: maps by hao

Postby NEXUS » 07 Aug 2010, 08:42

All your maps are good Hao, I really like UrbanTwirl, good design and oil is placed good. :)
My nicknames - Mattbrit -> TankMaster -> Dr Reed -> ??? :)
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