This is a great step forward! Right now you have opened path which will make Dydo almost as strong as human player (obviously more work is required, but I feel Dydo is already much stronger than previous Dydo). I used WZ 2.3 RC1 (i know i have to upgrade)
I played against 1 Dydo (gunners) to see how it works. Next time i will play against more Dydo allied against me (and I believe this will be hard). Dydo attacked me with a massive force at the beginning of the game and I lost all defence apart from 3 machine gun towers. I was thinking I would lose this game, but It was easy to rebuild defences and from this point Dydo was not able to become a threat to my towers. I rushed with technology and soon had scourge, twin assault and autorepair.
Dydo was using heavy machine gun most of the time and when I finally started building my heavy tanks, Dydo attacked my towers with a big force of tanks + cyborgs (velocity guns) and my towers started dying. I send my tanks to help them and it was enough. Nevertheless, when I was playing vs previous versions of Dydo, AI was slower at research and i did not see such a nice force as versus newest Dydo. Now it is more fun

During the game Dydo was building mortars which were attacking my defences, which was very nice, but he did not defend them against 3-4 cyborg gunners i was sending every time.
I saw first heavy bodies of Dydo after 50 minutes of game, which was quite late. I think Dydo should create them faster. Vtol attacks came late in game and they were not significant. Could you tell what is the current, exact technology path for Dydo?