ModStarter OS X

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ModStarter OS X

Postby Square » 15 Dec 2009, 21:30

Hey everybody,
I didn't see any ModStarter here for os x, so I coded one :D
It's written in AppleScript (haha) and should work on every Mac running os x.

Please Report Bugs, and happy using ;)

NOTE: there is a newer version, independent of the warzone-version, located in this post: viewtopic.php?f=49&p=130961#p130958
Attachments
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installmod.png
installmod.png (22.99 KiB) Viewed 6146 times
Last edited by Square on 17 Aug 2010, 19:01, edited 2 times in total.
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Re: ModStarter OS X

Postby Square » 15 Dec 2009, 22:04

See above.
Last edited by Square on 17 Aug 2010, 18:48, edited 1 time in total.
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Re: ModStarter OS X

Postby milo christiansen » 16 Dec 2009, 00:11

Good work, but odin's mod manager should work with OS X.
Note: I don't think its been tested on that platform yet.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
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Re: ModStarter OS X

Postby Square » 16 Dec 2009, 15:40

you mean this one? viewtopic.php?p=37505#p37505

Because that one only contains windows executables, and windows only source (autoIt)^^
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Re: ModStarter OS X

Postby Zarel » 16 Dec 2009, 19:08

Square wrote:you mean this one? viewtopic.php?p=37505#p37505

Because that one only contains windows executables, and windows only source (autoIt)^^

No, he means this one: viewtopic.php?p=41281#p41281
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Re: ModStarter OS X

Postby milo christiansen » 16 Dec 2009, 23:08

Zarel is right.
Note: Don't use my version Odin's one is better.
In general, if you see glowing, pulsating things in the game, you should click on them.
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Re: ModStarter OS X

Postby Buginator » 19 Dec 2009, 07:25

Nice work...

FYI, 2.3 will write to .../Warzone 2100 2.3/
and it ends here.
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Re: ModStarter OS X

Postby Kharos » 03 Jan 2010, 01:20

Oh my god, I love you more than you know. Wait, did someone say there's a better version?
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Re: ModStarter OS X

Postby Xiider » 27 Apr 2010, 18:43

Can somebody re-upload this?
I can´t download :oops:
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Re: ModStarter OS X

Postby Square » 17 Aug 2010, 18:47

Sorry for my delayed answer -.-

Latest version is in this post: viewtopic.php?f=49&p=66996#p130958
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Re: ModStarter OS X

Postby Wibble199 » 19 Aug 2010, 11:29

I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X! :lol2:
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Re: ModStarter OS X

Postby milo christiansen » 19 Aug 2010, 19:36

Wibble199 wrote:I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X! :lol2:


Thats easy on windows too. A simple registry change is all thats needed. In a day or so and I'll post a .reg file.
In general, if you see glowing, pulsating things in the game, you should click on them.
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Re: ModStarter OS X

Postby Square » 05 Feb 2015, 04:15

Image

After five years, here comes Version 2. All the functionality in one app.

Code: Select all
Features:
* Install Mods like ArtRev, BPRebalance, Contingency, etc.
* Install Maps
* Install the campaign videos (sequences.wz)
* Run Warzone with any desired mod


rect5543.png

path5575.png


Please excuse the lousy-marketing-speech. ;)
Also please tell me any errors, if you spot one. The source is in the .app bundle, the code is licensed under CC-0.
The logo is a variation of the Warzone Programm Logo, therefore GPLv2 I guess (?).

Code: Select all
Known bugs:
* Batch-Install of maps doesn't work. Not sure if fixable: "on open" handler broken?!


have a great day,

square
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added cc-0 licensing note to the source-files
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Last edited by Square on 07 Feb 2015, 18:21, edited 2 times in total.
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Re: ModStarter OS X

Postby Wolftrak » 05 Feb 2015, 05:24

Hey, does it handle installation of the sequences.wz?
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Re: ModStarter OS X

Postby Square » 05 Feb 2015, 12:07

Yes, if all runs as expected ;)
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