3.1 beta7 has been released!

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NoQ
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Re: 3.1 beta7 has been released!

Post by NoQ »

cue wrote:But if the AI script is not used by the clients, how can the game be "deterministic"?
Human brain also runs on only one machine and is not shared between clients, but the game is still "deterministic" (:
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aubergine
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Re: 3.1 beta7 has been released!

Post by aubergine »

Cybersphinx posted a link which explains how deterministic stuff works...
cybersphinx wrote:
aubergine wrote:Could you elaborate on "deterministic" a bit more please?
http://www.gamasutra.com/view/feature/1 ... hp?print=1 is pretty much what we do I think.
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Re: 3.1 beta7 has been released!

Post by fraggle »

Hi,

just 1 prob again. The Scavs still not producing any unit, like all betas before.

Plz take a look at that.
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Re: 3.1 beta7 has been released!

Post by NoQ »

fraggle: depends on the map, works for me.
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Re: 3.1 beta7 has been released!

Post by Berg »

I know Noq cant advertise his own maps but here is a link to 4 player garden the scavs work well on it be warned they are brutal if let live too long http://addons.wz2100.net/download/map/g ... en-1-03.wz
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Re: 3.1 beta7 has been released!

Post by NoQ »

Not really much brutal, because scavengers don't attack.
P.S. Probably that's what he meant.
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Re: 3.1 beta7 has been released!

Post by Searge-Major »

dak180 wrote:No bug truely exists until there is a ticket properly describing it; if you have not already created one, please do so.
Done. :)

Btw vexed, I tried to pm you, but couldn't.

Just wanted to say thanks for your quick response to the bug report, :good: and to wish you and anyone else who works on it good luck solving the problem. :)
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
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Re: 3.1 beta7 has been released!

Post by fraggle »

NoQ wrote:fraggle: depends on the map, works for me.
Icant understand that. what does it mean. scavs working like a player - so they have to produce in any way.

can you explain to me, what you mean, plz

Have atached the map and placed quicly some scavs on the map. They do not produce anything.

(The scavs located normaly not at these paces. just for to show you.)
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Scavs not producing anything
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Re: 3.1 beta7 has been released!

Post by aubergine »

Some maps were built with different versions of map editors, and for different versions of game, which means what might look the same sort of stuff is actually defined differently in the map data. There's lots of little oddities that developers have been finding recently and they're being fixed one by one. Please keep the bug reports coming, they are very useful.
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Re: 3.1 beta7 has been released!

Post by NoQ »

fraggle wrote:Icant understand that. what does it mean. scavs working like a player - so they have to produce in any way.
They don't have any oil derricks on your map, so they have no oil to produce things.
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Re: 3.1 beta7 has been released!

Post by fraggle »

NoQ wrote:
fraggle wrote:Icant understand that. what does it mean. scavs working like a player - so they have to produce in any way.
They don't have any oil derricks on your map, so they have no oil to produce things.
Ah ok. but are there any special oil derricks only for scavs?? or use same as player??

I thought a power and a factaory is enough for scavs.
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Re: 3.1 beta7 has been released!

Post by NoQ »

No, they use standard oil derricks.
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Re: 3.1 beta7 has been released!

Post by fraggle »

NoQ wrote:No, they use standard oil derricks.
Ah k. I tried. its working. thx a lot. keep going on.

best game in universe
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Re: 3.1 beta7 has been released!

Post by Tenoh »

Love the 3.1 but defences refusing to fire on aproaching enemy is really makes it frustrating.The angles of defences just makes most defences useless as they never fire.Please fix.
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Re: 3.1 beta7 has been released!

Post by crass »

it has been more than a month, how about a new release?
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