3.1 beta7 has been released!
Re: 3.1 beta7 has been released!
if you build a HQ and then deconstruct it you still can design things http://developer.wz2100.net/ticket/3342
Re: 3.1 beta7 has been released!
Is that because you like the starting tech (pre-researched stuff), prebuilt bases, or both? Might you at least agree that pre-researched turrets, etc, shouldn't be given with their prereq's?aubergine wrote:I prefer the 3 base settings TBH, I often use a mixture of settings in skirmish games against AIs...
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: 3.1 beta7 has been released!
@Zany - that's defined in rules.js, the line to disable designer on HQ destruction has been commented out.
@Effigy - a mixture of things - the setting has quite profound effects: https://warzone.atlassian.net/wiki/disp ... i/baseType
For example, on maps like Great Rift I sometimes give the closest enemy AI players medium bases and the furthest full base. That way the AI's don't manage to kill each other before I turtle my way through their real estate.
@Effigy - a mixture of things - the setting has quite profound effects: https://warzone.atlassian.net/wiki/disp ... i/baseType
For example, on maps like Great Rift I sometimes give the closest enemy AI players medium bases and the furthest full base. That way the AI's don't manage to kill each other before I turtle my way through their real estate.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Re: 3.1 beta7 has been released!
How do you set a different base setting for individual AI players? Set the game to the middle bases option, and set a few to Insane difficulty?aubergine wrote:...
For example, on maps like Great Rift I sometimes give the closest enemy AI players medium bases and the furthest full base. That way the AI's don't manage to kill each other before I turtle my way through their real estate.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: 3.1 beta7 has been released!
Didn't you have any problems with artillery attached to sensor units? I played a skirmish against 3 NullBot AIs. My artillery fired at the target given by the sensor they were attached to, approached the target, fired, and so on until they came in the range of the enemy defense. Ticket #3343JDW wrote: P.S. We had an all artillery war with certain very unusual rules yesterday. And we'll keep doing such games on the beta7.
Re: 3.1 beta7 has been released!
Sorry, I mean in conjunction with AI difficulty. So the INSANE AI is affected differently by base type setting - it keeps more buildings as shown on the URL I posted earlier.effigy wrote:How do you set a different base setting for individual AI players? Set the game to the middle bases option, and set a few to Insane difficulty?aubergine wrote:...
For example, on maps like Great Rift I sometimes give the closest enemy AI players medium bases and the furthest full base. That way the AI's don't manage to kill each other before I turtle my way through their real estate.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: 3.1 beta7 has been released!
http://developer.wz2100.net/wiki/FileLo ... CrashdumpsSlartifartbarstud wrote:NoQ, how do i get a crash dump? no pun intended
It is probably a good idea to mention this in the header as well (?)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: 3.1 beta7 has been released!
I was testing the campaign yesterday and arty + sensors seemed to work ok...
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Re: 3.1 beta7 has been released!
NoQ can devs open file from here? I attach latest crash log.
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Re: 3.1 beta7 has been released!
they don't want to fix it!zany wrote:first bug report! http://developer.wz2100.net/ticket/3337
dibs on beta 8!
This is getting out of hand. I regret caving in to the purists on this one. We're adding a ton of ugly exceptions to the code so that a few individuals should not have to learn anything new.
Re: 3.1 beta7 has been released!
zany - what the heck is wrong with you?
Stop the fricking' complaining all the time. It is getting really annoying. Don't make duplicate posts. And it is clear from the above that you don't even understand the discussion. And I'm not a "they".
Stop the fricking' complaining all the time. It is getting really annoying. Don't make duplicate posts. And it is clear from the above that you don't even understand the discussion. And I'm not a "they".
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Re: 3.1 beta7 has been released!
Read too much Phoronix?Per wrote:zany - what the heck is wrong with you?
We want information... information... information.
Re: 3.1 beta7 has been released!
you got that backwards since you are the one that keeps changing things away from how it was that is a direct quote that you said and you want to shoot the messenger?Per wrote:zany - what the heck is wrong with you?
Stop the fricking' complaining all the time. It is getting really annoying. Don't make duplicate posts. And it is clear from the above that you don't even understand the discussion. And I'm not a "they".
Re: 3.1 beta7 has been released!
what?cybersphinx wrote:Read too much Phoronix?Per wrote:zany - what the heck is wrong with you?
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Re: 3.1 beta7 has been released!
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zany is just being 'zany' & living up to the meaning of his nick.
http://www.thefreedictionary.com/_/dict.aspx?word=zany
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zany is just being 'zany' & living up to the meaning of his nick.
zany n. pl. za·nies 1. A ludicrous, buffoonish character in old comedies who attempts feebly to mimic the tricks of the clown.
2. A comical person given to extravagant or outlandish behavior.
http://www.thefreedictionary.com/_/dict.aspx?word=zany
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