3.1 beta2 has been released!
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Re: 3.1 beta2 has been released!
After much pain and strife (including borking a Mageia linux computer), I have finally got 3.1b2. So I am quite annoyed (not with anyone here though, just clarifying ) to find that whenever I start a game, it crashes, even on texture size 128. I know the hardware I am using is old, and the lack of a video card is certainly a factor, but 2.3.9 ran without issues like this, so is there any options I can set apart from texture sizes and screen resolution?
I realise the problem is with the hardware I use, but as it isn't mine, I can't improve/replace it.
I do have my own computer, but it does not have access to internet, and I am waiting for the next release of Mageia Linux in any case. The current hardware: Pentium 4 processor @ 3.00 Ghz, 1 GB RAM, onboard video, Mepis Linux.
I realise the problem is with the hardware I use, but as it isn't mine, I can't improve/replace it.
I do have my own computer, but it does not have access to internet, and I am waiting for the next release of Mageia Linux in any case. The current hardware: Pentium 4 processor @ 3.00 Ghz, 1 GB RAM, onboard video, Mepis Linux.
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
Re: 3.1 beta2 has been released!
The only thing you can do is try different video drivers, and inform people to stop buying SiS / S3 / intel 965 and lower hardware.Searge-Major wrote:After much pain and strife (including borking a Mageia linux computer), I have finally got 3.1b2. So I am quite annoyed (not with anyone here though, just clarifying ) to find that whenever I start a game, it crashes, even on texture size 128. I know the hardware I am using is old, and the lack of a video card is certainly a factor, but 2.3.9 ran without issues like this, so is there any options I can set apart from texture sizes and screen resolution?
I realise the problem is with the hardware I use, but as it isn't mine, I can't improve/replace it.
I do have my own computer, but it does not have access to internet, and I am waiting for the next release of Mageia Linux in any case. The current hardware: Pentium 4 processor @ 3.00 Ghz, 1 GB RAM, onboard video, Mepis Linux.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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Re: 3.1 beta2 has been released!
Where can I get drivers? I tried the Intel site, but couldn't find any drivers for linux, and google wasn't much help either, though I did find this site, I couldn't find anything for this machine, though come to think of it, I don't know which graphics chip it has.vexed wrote: The only thing you can do is try different video drivers, and inform people to stop buying SiS / S3 / intel 965 and lower hardware.
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
Re: 3.1 beta2 has been released!
Do you guys find out why there is no acoustical message/warning when being attacked? When I play games on greater maps it´s difficult to have an eye on every troupe seperated all over the map just for looking if they may be attacked right now.
Or is it just me having this problem?
Or is it just me having this problem?
Re: 3.1 beta2 has been released!
RE: saved Games
Hi, get probs with saved games again. Sometimes its loading correct, sometimes not.
Have attached last crashed game.
Thx and nice we
Hi, get probs with saved games again. Sometimes its loading correct, sometimes not.
Have attached last crashed game.
Thx and nice we
- Attachments
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- savegames.rar
- crashed loaded game
- (135.43 KiB) Downloaded 234 times
Re: 3.1 beta2 has been released!
Fixed for next beta.Asgorath wrote:Do you guys find out why there is no acoustical message/warning when being attacked? When I play games on greater maps it´s difficult to have an eye on every troupe seperated all over the map just for looking if they may be attacked right now.
Or is it just me having this problem?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: 3.1 beta2 has been released!
Great news =)vexed wrote:Fixed for next beta.Asgorath wrote:Do you guys find out why there is no acoustical message/warning when being attacked? When I play games on greater maps it´s difficult to have an eye on every troupe seperated all over the map just for looking if they may be attacked right now.
Or is it just me having this problem?
Thank you!
- The Dominion of Duat
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Re: 3.1 beta2 has been released!
for some reason i can only play the beta for about 5 to 10 minutes then the game randomly crashes. hardware and OS is not an issue, i have checked it myself. any suggestions as to what it might be?
"Darkness is light turned inside out." ~Beezlebub
Re: 3.1 beta2 has been released!
Is there and *.rpt file in your logs directory, or stderr in the exe directory?The Dominion of Duat wrote:for some reason i can only play the beta for about 5 to 10 minutes then the game randomly crashes. hardware and OS is not an issue, i have checked it myself. any suggestions as to what it might be?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: 3.1 beta2 has been released!
It seems like the AI, no matter if Semperfi or Nexus, doesn´t notice if a player builds hardcrete. AI-Units always try to drive to a point beyond the hardcrete as if it wouldn´t exist which makes them driving against it all the time until they get killed easily.
And if they don´t get killed they drive against the hardcrete till the end...
These two screenshots just show an example, it can be reproduced without a problem.
And if they don´t get killed they drive against the hardcrete till the end...
These two screenshots just show an example, it can be reproduced without a problem.
- Attachments
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- drive_semperfi_insane.7z
- If you want to have a look at it ingame
- (79.05 KiB) Downloaded 380 times
Re: 3.1 beta2 has been released!
Hello.
I didn't read all the comments, though i just report a bug, though i don't know what it could be.
Machine: QuadCore AMD Athlon II X4 640, 4GiB RAM
Operating System: Ubuntu Linux 11.04
Compiled 3.1 beta2 myself.
Everything seems to be fine, but one thing... All units take some time to react to an order. I mark a Truck and klick somewhere else and then it takes like 0.33sec till it starts driving, and this is with all units. This makes the game no fun to play at all...
I didn't read all the comments, though i just report a bug, though i don't know what it could be.
Machine: QuadCore AMD Athlon II X4 640, 4GiB RAM
Operating System: Ubuntu Linux 11.04
Compiled 3.1 beta2 myself.
Everything seems to be fine, but one thing... All units take some time to react to an order. I mark a Truck and klick somewhere else and then it takes like 0.33sec till it starts driving, and this is with all units. This makes the game no fun to play at all...
Re: 3.1 beta2 has been released!
Sorry for double posting.
Re: 3.1 beta2 has been released!
Try glxinfo. Among the output, there should be lines giving OpenGL vendor, renderer and version:Searge-Major wrote:Where can I get drivers? I tried the Intel site, but couldn't find any drivers for linux, and google wasn't much help either, though I did find this site, I couldn't find anything for this machine, though come to think of it, I don't know which graphics chip it has.vexed wrote: The only thing you can do is try different video drivers, and inform people to stop buying SiS / S3 / intel 965 and lower hardware.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro NVS 290/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 290.10
If you can give us the equivalent three lines from your system, we might be able to help more.
Philipp
Re: 3.1 beta2 has been released!
how do you time it?Zi-Chan wrote:Hello.
I didn't read all the comments, though i just report a bug, though i don't know what it could be.
Machine: QuadCore AMD Athlon II X4 640, 4GiB RAM
Operating System: Ubuntu Linux 11.04
Compiled 3.1 beta2 myself.
Everything seems to be fine, but one thing... All units take some time to react to an order. I mark a Truck and klick somewhere else and then it takes like 0.33sec till it starts driving, and this is with all units. This makes the game no fun to play at all...
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Re: 3.1 beta2 has been released!
Thank you. I shall remember this, it is very handy.PkK wrote:
Try glxinfo. Among the output, there should be lines giving OpenGL vendor, renderer and version:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro NVS 290/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 290.10
If you can give us the equivalent three lines from your system, we might be able to help more.
Philipp
The three lines are:
Code: Select all
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 915G GEM 20091221 2009Q4 x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.7.1
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.