New master snapshot 20120109 has been released!
Re: New master snapshot 20120109 has been released!
f*****g A dudes!
finally the fps problems are fixed I am getting over 1400 constant now!!
you can burn that qt bullshit in hell and never go back to that piece of crap again!!
since trac doesn't work reporting bugs I list them here
1)can't toggle vertical sync on or off
2)on connection error the map preview screen gets shrunk down to postage stamp size and no matter what you do by going back to other menus the background is still that map preview screen and nothing else
3)you can't click on the minimap to move the camera to that location. you must wiggle position while holding down right mouse button it then pops to that location
4)FSAA doesn't go high enough
5)the enter IP box is not centered
6)the mouse pointer is white now in 2.3.9 we can toggle it to white or colors
7)trap cursor don't work
8)screen shake don't work
finally the fps problems are fixed I am getting over 1400 constant now!!
you can burn that qt bullshit in hell and never go back to that piece of crap again!!
since trac doesn't work reporting bugs I list them here
1)can't toggle vertical sync on or off
2)on connection error the map preview screen gets shrunk down to postage stamp size and no matter what you do by going back to other menus the background is still that map preview screen and nothing else
3)you can't click on the minimap to move the camera to that location. you must wiggle position while holding down right mouse button it then pops to that location
4)FSAA doesn't go high enough
5)the enter IP box is not centered
6)the mouse pointer is white now in 2.3.9 we can toggle it to white or colors
7)trap cursor don't work
8)screen shake don't work
Re: New master snapshot 20120109 has been released!
playing http://www.moddb.com/games/ntw version the only problems that I see is the same as 4 the rest works fine!
Re: New master snapshot 20120109 has been released!
http://developer.wz2100.net/wiki/BugReportingzany wrote:f**k A dudes!
finally the fps problems are fixed I am getting over 1400 constant now!!
you can burn that qt crap in hell and never go back to that piece of crap again!!
since trac doesn't work reporting bugs I list them here
1)can't toggle vertical sync on or off
2)on connection error the map preview screen gets shrunk down to postage stamp size and no matter what you do by going back to other menus the background is still that map preview screen and nothing else
3)you can't click on the minimap to move the camera to that location. you must wiggle position while holding down right mouse button it then pops to that location
4)FSAA doesn't go high enough
5)the enter IP box is not centered
6)the mouse pointer is white now in 2.3.9 we can toggle it to white or colors
7)trap cursor don't work
8)screen shake don't work
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: New master snapshot 20120109 has been released!
Works for me.zany wrote:3)you can't click on the minimap to move the camera to that location. you must wiggle position while holding down right mouse button it then pops to that location
Works for me.7)trap cursor don't work
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Re: New master snapshot 20120109 has been released!
Is the point of this to have smaller downloads to for master?JDW wrote:Most WZ gamers (on Windows) who play online hesitate to install a new master release because they don't want to have to download a fresh new exe file all over again. Is it possible to have some sort of patch EXE file that can be applied over previous master installations? If so, that would encourage more people to try the master releases. This is simply feedback. Not a request.
Otherwise, If that's true, most Windows users would benefit from knowing that you can choose the installation directory after downloading new releases/nightlies. I'm in the habbit installing master nightlies to Warzone 2100 Master. Until recently I had master releases going to Warzone 2100 Qt.
Now that the default is to install to a directory named after the release title I recommend uninstalling previous master installations before installing an updated version.
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This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: New master snapshot 20120109 has been released!
Probably the upcoming templates should be somehow grayed out, with a "build a CC to activate new templates" tooltip?Stored templates allows you to circumvent the restriction on when you can add templates. This was known, and we are thinking about ways to fix this.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: New master snapshot 20120109 has been released!
What error message did it give you ?zany wrote: since trac doesn't work reporting bugs I list them here
Confirmed.1)can't toggle vertical sync on or off
Hmm...2)on connection error the map preview screen gets shrunk down to postage stamp size and no matter what you do by going back to other menus the background is still that map preview screen and nothing else
Confirmed.3)you can't click on the minimap to move the camera to that location. you must wiggle position while holding down right mouse button it then pops to that location
Funny enough, if you edit the config file to turn on vsync, then there is no issue. I think the problem is that we are rendering too fast and we are getting timing issues of some kind. Seems to work fine if under 60fps though.
Eh ? How high you want it to go ? 16x is plenty for this game, and any more won't really help.4)FSAA doesn't go high enough
Yes, before it was a software cursor, I am unsure at this point if we will bring that in, or just use SDL 1.3 (2.0) which supports colored hardware cursors. The Qt version does still have colored hardware cursors though.6)the mouse pointer is white now in 2.3.9 we can toggle it to white or colors
For 6, meh For 7 & 8, those work for me.5)the enter IP box is not centered
7)trap cursor don't work
8)screen shake don't work
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: New master snapshot 20120109 has been released!
Having just opened rules.js, i was surprised to see the following code:
Why don't VTOL factories count? VTOLs can be pretty scary, even though we don't have a VTOL truck
Code: Select all
var factories = enumStruct(me, "A0LightFactory").length + enumStruct(me, "A0CyborgFactory").length;
var droids = enumDroid(me).length;
// Losing Conditions
if (droids == 0 && factories == 0)
{
var gameLost = true;
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: New master snapshot 20120109 has been released!
I think it was always this way, at least I tried to make a 1:1 port of the old rules. I guess that the intention was that you lose the game if you lose all your builders and have no ability to produce builders anymore.
Re: New master snapshot 20120109 has been released!
Just checked on 2.3.9. I don't loose when i have exactly one VTOL factory and nothing else.
I don't think i'd have any troubles rebuilding the world when i have no enemies, even if i don't have a brand-new builder in my hands right now.
I don't think i'd have any troubles rebuilding the world when i have no enemies, even if i don't have a brand-new builder in my hands right now.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: New master snapshot 20120109 has been released!
For me SDL backend seems to cause bigger CPU usage, but I would need to test both side by side using the same savegame...zany wrote:finally the fps problems are fixed I am getting over 1400 constant now!!
you can burn that qt crap in hell and never go back to that piece of crap again!!
Also don't get bad impression about Qt itself, it was just bad idea to use it that way how it was used in WZ backend.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: New master snapshot 20120109 has been released!
Been playing on this snapshot release quite a bit now and just wanted to say I'm really impressed with how the game is developing. Great work WZ team!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: New master snapshot 20120109 has been released!
If vsync state is different between the two then I would expect a difference in cpu usage (especially since wz rendering is cpu heavy,) there's a patch in the pipes (#3054) to make vsync work equivalently between sdl and qt.Emdek wrote:For me SDL backend seems to cause bigger CPU usage, but I would need to test both side by side using the same savegame...zany wrote:finally the fps problems are fixed I am getting over 1400 constant now!!
you can burn that qt crap in hell and never go back to that piece of crap again!!
Also don't get bad impression about Qt itself, it was just bad idea to use it that way how it was used in WZ backend.
Re: New master snapshot 20120109 has been released!
On Sk-Startup (T1) against Semperfi AI (scavengers also enabled), researched items sometimes don't clear down at the research facilities - anyone else getting this problem?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Re: New master snapshot 20120109 has been released!
#3046aubergine wrote:On Sk-Startup (T1) against Semperfi AI (scavengers also enabled), researched items sometimes don't clear down at the research facilities - anyone else getting this problem?
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