I've been away from the game for a while so coming back after a few updates have been released is awesome - great work WZ team!
Regarding map display on game set-up screen, it is a bit manic as mentioned earlier in this topic - rather than having a 500ms delay before showing a map would it be better to cross-fade between maps over a 125ms period? This would still make it feel responsive but remove the "manic flickering". Possibly have a 75ms delay before starting a cross-fade (or some sort of jQuery-like "hover intent"). I think it's the instant transition between one map and the next that makes it harsh on the eye.
Transports seem buggy - I was only able to get about 3 vehicles on a transport (thought they carried 8?) and then when unloading units from transport the game crashed (forgot to get a stack trace - sorry!).
I also had the flying trucks problem like the screenshot posted earlier. Easily solved by selecting them and telling them to move somewhere so not a show stopper.
Regarding AI, I went in to cheat mode and repositioned all the AI rally points so they were near each other - this caused AI units to be much more bunched up and more formidable, especially with VTOLS. Maybe worth coding that in to the AI?
Is there an auto-save feature?
Love the gates - when did those arrive?!
Is there an option to switch between hardware and software mouse pointers?
A huge number of graphics glitches have been fixed, and I'm delighted to see VTOL functions (circle, repairs on pads, etc) fixed too! Already noticed loads of other enhancements all over the game - amazing work!
Any chance of getting heavy laser and stormbringer hardpoints?
Overall the game is looking much more awesome compared to the last version I played. Kudos!
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