New master snapshot 20110717 has been released!

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New master snapshot 20110717 has been released!

Postby Fastdeath » 18 Jul 2011, 19:37

Today, we bring you another new master snapshot.
Numerous changes have been done, and we have increased performance due to font rendering changes and, of course, more bugs have been fixed.
The Lobby now supports Logins!

About the Lobby Login:
For now you need your Forum credentials to play a game over the lobby, you can still host IP games without registering though.
With future updates we will support Anon Games.
The connection to the lobby is SSL secured (cacert.org), we never store your password unencrypted but use tokens as a temporary replacement for them.

Note: All old savegames are incompatible. Config, mods, maps etc. might also have changed, if you have problems, try deleting/renaming your config folder.

Note for Mac people: X11 is once again required (for 10.6 you will need the official Apple version).

Changelog:
General
  • Change: Revert to unit limits of 2.3, our engine can't handle so many units at once. (#2812, 8b8d2b676a)
  • Change: New savegame format. Still in progress. Old format still supported.
  • Change: Remove framerate limiter. (b786c62da4)
  • Fix: Bring back quesoGLC, instead of Qt's routines. (#2824, ebc8976dc1)
  • Fix: Always set a sane default size for game window. (#2822, ced9c94790d)
  • Fix: Add swap interval control. There's no longer any need to restart to change vsync settings. (#2815, c394a15fda, 1951594)
  • Fix: Crash caused by attack order has no object. (#2762, 9b4b787c53)
  • Change: Suppress windows console. (600952d5d1)
Networking
  • Change: Lobby login and lots of related improvements. (#2678, 793c30a862)
    master_20110717
Full list of changes: https://github.com/Warzone2100/warzone2 ... r_20110717

Known Issues:
  • Displayed vsync setting is the opposite of what is active if the setting is toggled in the menu.
  • Vsync is turned off when starting the game on windows, and non-mesa linux.
Bug Reports:
This release probably contains bugs, please report them so they can be fixed.

See BugReporting for details, in short:
  • Search the existing tickets for your problem, if the problem has already been fixed in git, the ticket will be closed.
  • If there is an open one already, feel free to add more info to it.
  • If there is no report yet, make a new ticket (one per issue).
  • Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
  • The more information we have, the easier it is to fix problems (or the other way around, the harder it is for us to reproduce a problem, the less likely it is to get fixed), so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... whatever is relevant.
  • When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).

Download:
As usual, downloads can be found on our download page or directly on Sourceforge. Direct download links:
Source (Linux): http://sourceforge.net/projects/warzone ... z/download
Windows: http://sourceforge.net/projects/warzone ... e/download
Mac: http://sourceforge.net/projects/warzone ... 5/download
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
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Re: New master snapshot 20110717 has been released!

Postby kracker » 18 Jul 2011, 19:43

Thanks! :D
Error: Keyboard not found. Press any key to continue.
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Re: New master snapshot 20110717 has been released!

Postby effigy » 18 Jul 2011, 19:57

Mouse Trap is still useless :( #2813
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: New master snapshot 20110717 has been released!

Postby NoQ » 19 Jul 2011, 06:59

Lobby login
Lobby login
Lobby login
Lobby login
Lobby login
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Re: New master snapshot 20110717 has been released!

Postby macuser » 19 Jul 2011, 14:50

In the login screen when you hit tab it does not go to the next field it clears the current field.
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Re: New master snapshot 20110717 has been released!

Postby macuser » 19 Jul 2011, 15:22

Should I report this as a bug?
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Re: New master snapshot 20110717 has been released!

Postby milo christiansen » 19 Jul 2011, 19:07

ctrl+c is "copy" ctrl+v is "paste", or it should be anyway :P
In general, if you see glowing, pulsating things in the game, you should click on them.
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Re: New master snapshot 20110717 has been released!

Postby Fastdeath » 19 Jul 2011, 22:55

milo christiansen wrote:ctrl+c is "copy" ctrl+v is "paste", or it should be anyway :P

Thats true, we rework the Frontend then we can have all this nice things. :)
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Re: New master snapshot 20110717 has been released!

Postby NoQ » 20 Jul 2011, 10:48

#2828 :cry:
There also seems to be some new compile-time dependancy, qjson, that wasn't mentioned in the news yet :o
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Re: New master snapshot 20110717 has been released!

Postby Fastdeath » 20 Jul 2011, 11:33

NoQ wrote:#2828 :cry:
There also seems to be some new compile-time dependancy, qjson, that wasn't mentioned in the news yet :o


Yep, not mentioned but in the compileguide. :)
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Re: New master snapshot 20110717 has been released!

Postby cybersphinx » 20 Jul 2011, 18:39

Fastdeath wrote:
milo christiansen wrote:ctrl+c is "copy" ctrl+v is "paste", or it should be anyway :P

Thats true, we rework the Frontend then we can have all this nice things. :)
Changing from Tab to Ctrl-V for paste is actually pretty easy: #2830. Using Tab to switch input boxes might be difficult with the current widgets though.
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Re: New master snapshot 20110717 has been released!

Postby macuser » 21 Jul 2011, 15:09

Ah, OK. Just the way I usually use my computer - keyboard shortcuts.
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Re: New master snapshot 20110717 has been released!

Postby Sick0 » 21 Jul 2011, 20:53

When saving and returning to a single player skirmish All items in the game are 50% dead.

Units behavior is really poor in that they even play ring around the roses forever trying to complete a simple move command, rather it be the start or the finish of the move.

The color scheme for the players, I like the idea of having more and etc however the colors don't display very well and there are too many times when I seen "yellow" and thought it was my "pink" vehicles.

Dunno if this is the right place for this one or not, but doesn't the AI produce a rapid amount of vehicles for the ava. resources they get... I mean for 3 PG's I can't see them producing T3 tanks 20 mins into a game like a mass production line.


Thanks for all the hard work, RIP!
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Re: New master snapshot 20110717 has been released!

Postby effigy » 21 Jul 2011, 22:24

IIRC the discontinuity in the colors (between the flags and the units) as well as the choices in general are a known issue, but a very low priority.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Re: New master snapshot 20110717 has been released!

Postby NoQ » 22 Jul 2011, 13:59

Sick0 wrote:Dunno if this is the right place for this one or not, but doesn't the AI produce a rapid amount of vehicles for the ava. resources they get... I mean for 3 PG's I can't see them producing T3 tanks 20 mins into a game like a mass production line.

AI is always power-cheating. It always did. Since the beginning. Put them on minimum and see how weak they are when they don't cheat. Play with humans :wink:
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