cybersphinx wrote:The problem is that there is a line-of-sight calculation units use to see if they can fire, which is different from the path the
How can this be a problem? If I'm a warzone unit and see something, I can shoot at it, since the projectile will always be at least as high as the line of sight.
There can only be a problem, if the unit aims at some point other than the one it it sees. And that's the impression I got in the game: I get the impression that units are always pointing their guns at the lowest point of the target. Thus when they see e.g. a tank turret they will aim at the tracks, even if the tracks are hidden behind a hill. The projectile might then hit the hill.
If that is the case (I don't really know, wrt. to WZ I'm just a player not a developer), the correct fix would be to aim higher.
P.S.: I just wanted to add: IMO Change: "Allow projectiles to go through terrain again" is bad news, even though it was broken, I'd have strongly prefered it to be fixed instead of removed.