Qt transition completed.
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Qt transition completed.
I don't consider it a bug but the SDL version used to trap the cursor in full screen mode and the QT version doesn't. This means that to get edge scrolling to work on multi-monitor computers you need to use a third party cursor-trapper.
A lot of other games also have this problem but its still annoying.
A lot of other games also have this problem but its still annoying.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Qt transition completed.
@milo - The trap cursor option is not working. That is a known bug.
@toney - And exactly why is that "very important" now?
@toney - And exactly why is that "very important" now?
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Qt transition completed.
OK good to know
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
Re: Qt transition completed.
We force our own font.NoQ wrote:How do we configure the screen font in Qt? Most of the interface fonts aren't affected by qtconfig (only size is changed). Sorry if it was asked already.
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SharpFlame the new WZ Map Editor
Re: Qt transition completed.
Ouch. Probably we shouldn't? It looks ugly for me (see the screen above). Or do it everywhere, not just in widgets? Or make it configurable?
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Re: Qt transition completed.
The font configuration will be fixed. If you have a suggestion for a better (free) font that we can use, please feel free to share. Note that it would have to have a decent support for internationalized characters.
Re: Qt transition completed.
there are thousands free fonts on the internet, at least sites that host them say that they are free. how can I check is a font free or not?Per wrote:The font configuration will be fixed. If you have a suggestion for a better (free) font that we can use, please feel free to share. Note that it would have to have a decent support for internationalized characters.
are these fonts free?
Re: Qt transition completed.
How am I supposed to know if they are free or not by looking at some pixels?
The problem with most "free" fonts of the internet is that most of them are not really free, lack copyright info, and/or lack even the most rudimentary non-English characters.
The problem with most "free" fonts of the internet is that most of them are not really free, lack copyright info, and/or lack even the most rudimentary non-English characters.
Re: Qt transition completed.
You mean i won't be able to choose the font? Why?Per wrote:The font configuration will be fixed.
Well, i wouldn't mind having the current font if only it were rendered properly ... (see the screenshot above, and see how the system font is rendered properly)
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Re: Qt transition completed.
Fixed as in repaired...NoQ wrote:You mean i won't be able to choose the font?Per wrote:The font configuration will be fixed.
Re: Qt transition completed.
I wrote original names in file name. it also supports Cyrillic.Per wrote:How am I supposed to know if they are free or not by looking at some pixels?
EDIT:
so, if you don't know what license a font has, you can't use it. right?
Re: Qt transition completed.
OkPer wrote:Fixed as in repaired...NoQ wrote:You mean i won't be able to choose the font?Per wrote:The font configuration will be fixed.
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Re: Qt transition completed.
You could use it, note that we would not replace the packaged font with it.MaNGusT wrote:EDIT:
so, if you don't know what license a font has, you can't use it. right?
i.e. We need to know the license, and it has to be an open license for us to even consider replacing the packaged font with it.
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- Greenhorn
- Posts: 15
- Joined: 13 Jun 2011, 11:23
Re: Qt transition completed.
hello i say the transition is a good idea since it will be easier to debug and the code is smaller, im giong to advise that is better to use QtCreator when using Qt applications since you dont have to do extra work on configuring the library and stuff (but its not good for standard c++ apps)
for those that have small knowledge about Qt, it isnt only a gui framework, but a complete framework, you can do an entire application with only qt witouth relying on other apps, including OpenGL
but i dont know whats wrong not to use the standard font that your OS uses, in Qt when u create a font class (QFont) with default constructor it chooses the font that your OS is using so no problem on internacionalization
for those that have small knowledge about Qt, it isnt only a gui framework, but a complete framework, you can do an entire application with only qt witouth relying on other apps, including OpenGL
but i dont know whats wrong not to use the standard font that your OS uses, in Qt when u create a font class (QFont) with default constructor it chooses the font that your OS is using so no problem on internacionalization
Re: Qt transition completed.
How many games do actually use standart system fonts?Commander_Alt_F4 wrote:but i dont know whats wrong not to use the standard font that your OS uses, in Qt when u create a font class (QFont) with default constructor it chooses the font that your OS is using so no problem on internacionalization
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