Qt transition completed.

The projects speaking tube.
Add your two cents if you want to.
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milo christiansen
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Re: Qt transition completed.

Post by milo christiansen »

I don't consider it a bug but the SDL version used to trap the cursor in full screen mode and the QT version doesn't. This means that to get edge scrolling to work on multi-monitor computers you need to use a third party cursor-trapper.

A lot of other games also have this problem but its still annoying.
In general, if you see glowing, pulsating things in the game, you should click on them.
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Per
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Re: Qt transition completed.

Post by Per »

@milo - The trap cursor option is not working. That is a known bug.
@toney - And exactly why is that "very important" now?
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milo christiansen
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Re: Qt transition completed.

Post by milo christiansen »

OK good to know :)
In general, if you see glowing, pulsating things in the game, you should click on them.
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Fastdeath
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Re: Qt transition completed.

Post by Fastdeath »

NoQ wrote:How do we configure the screen font in Qt? Most of the interface fonts aren't affected by qtconfig (only size is changed). Sorry if it was asked already.
We force our own font.
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NoQ
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Re: Qt transition completed.

Post by NoQ »

Ouch. Probably we shouldn't? It looks ugly for me (see the screen above). Or do it everywhere, not just in widgets? Or make it configurable?
Per
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Re: Qt transition completed.

Post by Per »

The font configuration will be fixed. If you have a suggestion for a better (free) font that we can use, please feel free to share. Note that it would have to have a decent support for internationalized characters.
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MaNGusT
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Re: Qt transition completed.

Post by MaNGusT »

Per wrote:The font configuration will be fixed. If you have a suggestion for a better (free) font that we can use, please feel free to share. Note that it would have to have a decent support for internationalized characters.
there are thousands free fonts on the internet, at least sites that host them say that they are free. how can I check is a font free or not?
are these fonts free?
a_LatinoTitulBr Regular.png
a_LatinoTitulBr Regular.png (5.03 KiB) Viewed 8718 times
NimbusSanNo5TCYMed Regular.png
NimbusSanNo5TCYMed Regular.png (2.93 KiB) Viewed 8718 times
Micra Bold.png
Micra Bold.png (3.83 KiB) Viewed 8718 times
Image
Per
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Re: Qt transition completed.

Post by Per »

How am I supposed to know if they are free or not by looking at some pixels?

The problem with most "free" fonts of the internet is that most of them are not really free, lack copyright info, and/or lack even the most rudimentary non-English characters.
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NoQ
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Re: Qt transition completed.

Post by NoQ »

Per wrote:The font configuration will be fixed.
You mean i won't be able to choose the font? Why?
Well, i wouldn't mind having the current font if only it were rendered properly ... (see the screenshot above, and see how the system font is rendered properly)
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Re: Qt transition completed.

Post by Per »

NoQ wrote:
Per wrote:The font configuration will be fixed.
You mean i won't be able to choose the font?
Fixed as in repaired... :)
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MaNGusT
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Re: Qt transition completed.

Post by MaNGusT »

Per wrote:How am I supposed to know if they are free or not by looking at some pixels?
I wrote original names in file name.
a_LatinoTitulBr Regular.rar
if it will help you..
(23.12 KiB) Downloaded 235 times
it also supports Cyrillic.

EDIT:
so, if you don't know what license a font has, you can't use it. right?
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Re: Qt transition completed.

Post by NoQ »

Per wrote:
NoQ wrote:
Per wrote:The font configuration will be fixed.
You mean i won't be able to choose the font?
Fixed as in repaired... :)
Ok :D :oops:
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Re: Qt transition completed.

Post by Safety0ff »

MaNGusT wrote:EDIT:
so, if you don't know what license a font has, you can't use it. right?
You could use it, note that we would not replace the packaged font with it.

i.e. We need to know the license, and it has to be an open license for us to even consider replacing the packaged font with it.
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Re: Qt transition completed.

Post by Commander_Alt_F4 »

hello i say the transition is a good idea since it will be easier to debug and the code is smaller, im giong to advise that is better to use QtCreator when using Qt applications since you dont have to do extra work on configuring the library and stuff (but its not good for standard c++ apps)

for those that have small knowledge about Qt, it isnt only a gui framework, but a complete framework, you can do an entire application with only qt witouth relying on other apps, including OpenGL

but i dont know whats wrong not to use the standard font that your OS uses, in Qt when u create a font class (QFont) with default constructor it chooses the font that your OS is using so no problem on internacionalization
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Re: Qt transition completed.

Post by NoQ »

Commander_Alt_F4 wrote:but i dont know whats wrong not to use the standard font that your OS uses, in Qt when u create a font class (QFont) with default constructor it chooses the font that your OS is using so no problem on internacionalization
How many games do actually use standart system fonts? :hmm: :wink:
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