It's the API.Maroy wrote:I obviously missed something... what's the difference between the SDL and Qt versions? Sorry if it's been answered before.
Multiplayer release master-20110320 is now released!
Re: Multiplayer release master-20110320 is now released!
Also known as Subsentient.
- fireball75
- Rookie
- Posts: 30
- Joined: 05 Mar 2011, 00:56
- Location: USA
- Contact:
Re: Multiplayer release master-20110320 is now released!
cool
Video Game Ruined my Life Good Thing I have 2 Extra Lives ♥♥
- mcdebugger
- Trained
- Posts: 66
- Joined: 02 Feb 2007, 20:54
- Location: Russian Federation
- Contact:
Re: Multiplayer release master-20110320 is now released!
I've the same problem with qt branch (as posted in trac).Perseus wrote:I have a problem with chat text, it appears as white blocks instead of text. This is an in game shot:
and this is in pre game screen, notice that in the chat window all the white bars are supposed to be lines of text ...
BTW: I am using the qt version ...
and have version 4:4.6.2-0ubuntu5.1 of Qt development libraries installed!!!
KMS, r600g (Gallium3D) (Radeon HD4290), linux 2.6.38 (same with 2.6.36), mesa 7.10.1 Qt 4.6.3
Hardware: MacBook Pro 13 2015
Software: macOS 10.15 Catalina
Software: macOS 10.15 Catalina
Re: Multiplayer release master-20110320 is now released!
A very nice and stable release overall. Some minor bugs, for example on a few occasions the font got messed up a bit. Also a few of the models have shading problems on my computer (gtx 560). Light wheels, truck turret, the steel tower zigzag pattern and the oil derrick fence flicker between shadowed and lit while the screen is moving. Also one face of the oil derrick is missing / flipped.
-insert deep philosophical statement here-
Re: Multiplayer release master-20110320 is now released!
For me it gets unplayable after 10 to 15 minutes because the game slowes down extremelyJorzi wrote:A very nice and stable release overall
I had to chance to 2.3.7, although I can play StarCraft 2 or Battlefield: Bad Company 2 with highest settings without any problems...
See: http://developer.wz2100.net/ticket/2586
Re: Multiplayer release master-20110320 is now released!
Does this happen for you with both Qt and master builds?Asgorath wrote:For me it gets unplayable after 10 to 15 minutes because the game slowes down extremely
Re: Multiplayer release master-20110320 is now released!
Until now it just tested Qt. I will test the other version tomorrow and submit the result right away.Per wrote:Does this happen for you with both Qt and master builds?Asgorath wrote:For me it gets unplayable after 10 to 15 minutes because the game slowes down extremely
Re: Multiplayer release master-20110320 is now released!
I concurr. Although I would rather consider this an uncompleted feature. In fact I was looking forward to wz letting me use both (or all three) display. The main menu should be locked aside (fixed distance from top/left border), as it doesn't look good split in the middle, there should be options for users to choose whether they want multimon or do they want to confine the game to a single monitor.DoctorJ wrote:I run two screens and it displays incorrectly in full screen mode, posted a ticket.
Stay well.
Re: Multiplayer release master-20110320 is now released!
I ran some tests with the other version as well and I still had slowdowns, especially in my own base. But compared to Qt there have been no steady slowdowns, sometimes it works all right. But the longer a game takes the more and even worse slowdowns occured.Asgorath wrote:Until now it just tested Qt. I will test the other version tomorrow and submit the result right away.Per wrote:Does this happen for you with both Qt and master builds?Asgorath wrote:For me it gets unplayable after 10 to 15 minutes because the game slowes down extremely
-
- Greenhorn
- Posts: 9
- Joined: 18 Dec 2010, 15:39
Re: Multiplayer release master-20110320 is now released!
Hi there,
I recognized that the units and trees are flimmering all the time for me and my friends. Does anyone have the same problem?
And a question: Why did you change so much from the gameplay? The sync is very nice now, but I liked the old gameplay more.
I recognized that the units and trees are flimmering all the time for me and my friends. Does anyone have the same problem?
And a question: Why did you change so much from the gameplay? The sync is very nice now, but I liked the old gameplay more.
Re: Multiplayer release master-20110320 is now released!
Anything specific?Why did you change so much from the gameplay? The sync is very nice now, but I liked the old gameplay more.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
- Greenhorn
- Posts: 9
- Joined: 18 Dec 2010, 15:39
Re: Multiplayer release master-20110320 is now released!
Building units takes much longer, there's no green progress bar anymore (the bar where you pay the energy). Me and my friends got really bored because everything took so long.
Re: Multiplayer release master-20110320 is now released!
This sounds strange.Building units takes much longer
This change is still under heavy discussion; i feel most people would agree with you on this one.there's no green progress bar anymore
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
- Greenhorn
- Posts: 9
- Joined: 18 Dec 2010, 15:39
Re: Multiplayer release master-20110320 is now released!
Maybe I'm wrong with this one, but it felt like it took very long to build 4 vipers or one Python with a machinegun. Also researching took a bit longer.xXPhoenixXx wrote:Building units takes much longer
Re: Multiplayer release master-20110320 is now released!
Build time is a damn important part of the game balance; if it were consciously changed, you'd have heard about it. So this is either a bug or an illusion.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam